gl_rasterizer: Separable shaders for everyone
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1 changed files with 2 additions and 2 deletions
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@ -77,8 +77,8 @@ RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory,
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VideoCore::CustomTexManager& custom_tex_manager,
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VideoCore::CustomTexManager& custom_tex_manager,
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VideoCore::RendererBase& renderer, Driver& driver_)
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VideoCore::RendererBase& renderer, Driver& driver_)
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: VideoCore::RasterizerAccelerated{memory}, driver{driver_},
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: VideoCore::RasterizerAccelerated{memory}, driver{driver_},
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shader_manager{renderer.GetRenderWindow(), driver, !driver.IsOpenGLES()},
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shader_manager{renderer.GetRenderWindow(), driver, true}, runtime{driver, renderer},
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runtime{driver, renderer}, res_cache{memory, custom_tex_manager, runtime, regs, renderer},
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res_cache{memory, custom_tex_manager, runtime, regs, renderer},
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texture_buffer_size{TextureBufferSize()}, vertex_buffer{driver, GL_ARRAY_BUFFER,
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texture_buffer_size{TextureBufferSize()}, vertex_buffer{driver, GL_ARRAY_BUFFER,
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VERTEX_BUFFER_SIZE},
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VERTEX_BUFFER_SIZE},
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uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},
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uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},
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