Don't dump textures that aren't a power of 2 (#5152)
* don't dump textures that aren't a power of 2 * early return * include bitset * revert change to comment block * explain change
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include <array>
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#include <atomic>
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#include <atomic>
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#include <bitset>
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#include <cstring>
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#include <cstring>
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#include <iterator>
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#include <iterator>
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#include <memory>
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#include <memory>
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@ -884,6 +885,16 @@ bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_inf
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}
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}
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void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
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void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
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// Make sure the texture size is a power of 2
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// If not, the surface is actually a framebuffer
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std::bitset<32> width_bits(width);
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std::bitset<32> height_bits(height);
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if (width_bits.count() != 1 || height_bits.count() != 1) {
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LOG_WARNING(Render_OpenGL, "Not dumping {:016X} because size isn't a power of 2 ({}x{})",
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tex_hash, width, height);
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return;
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}
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// Dump texture to RGBA8 and encode as PNG
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// Dump texture to RGBA8 and encode as PNG
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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