Add Context Menu Options to Open Application and Update Location (#3411)

* Add Context Menu Options to Open Application and Update Location

* address jroweboy's feedback

move enum definition to game list header
declare sdmc_dir in SAVE_DATA case
fix log formatting

* Address Merry's feedback

remove redundant line
format program ID as 16 digit hex in log|
change case of open_target to look better in title bar
add whitespace for readability
This commit is contained in:
BreadFish64 2018-02-02 14:18:19 -06:00 committed by bunnei
parent 40b9e55e60
commit d3a0375f47
4 changed files with 55 additions and 10 deletions

View file

@ -316,10 +316,24 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
u64 program_id = child_file->data(GameListItemPath::ProgramIdRole).toULongLong();
QMenu context_menu;
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
open_save_location->setEnabled(program_id != 0);
open_application_location->setVisible(FileUtil::Exists(
Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id)));
open_update_location->setEnabled(0x00040000'00000000 <= program_id &&
program_id <= 0x00040000'FFFFFFFF);
connect(open_save_location, &QAction::triggered,
[&]() { emit OpenSaveFolderRequested(program_id); });
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SAVE_DATA); });
connect(open_application_location, &QAction::triggered,
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::APPLICATION); });
connect(open_update_location, &QAction::triggered,
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::UPDATE_DATA); });
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}

View file

@ -21,6 +21,8 @@ class QTreeView;
class QToolButton;
class QVBoxLayout;
enum class GameListOpenTarget { SAVE_DATA = 0, APPLICATION = 1, UPDATE_DATA = 2 };
class GameList : public QWidget {
Q_OBJECT
@ -76,7 +78,7 @@ public:
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenSaveFolderRequested(u64 program_id);
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
private slots:
void onTextChanged(const QString& newText);
@ -99,3 +101,5 @@ private:
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
};
Q_DECLARE_METATYPE(GameListOpenTarget);

View file

@ -46,6 +46,7 @@
#include "core/core.h"
#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/loader.h"
#include "core/settings.h"
@ -359,8 +360,7 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenSaveFolderRequested, this,
&GMainWindow::OnGameListOpenSaveFolder);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
@ -699,18 +699,44 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
std::string path;
std::string open_target;
switch (target) {
case GameListOpenTarget::SAVE_DATA: {
open_target = "Save Data";
std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
break;
}
case GameListOpenTarget::APPLICATION:
open_target = "Application";
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id) + "content/";
break;
case GameListOpenTarget::UPDATE_DATA:
open_target = "Update Data";
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id + 0xe00000000) +
"content/";
break;
default:
LOG_ERROR(Frontend, "Unexpected target %d", target);
return;
}
QString qpath = QString::fromStdString(path);
QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
QMessageBox::critical(
this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
LOG_INFO(Frontend, "Opening %s path for program_id=%016" PRIx64, open_target.c_str(),
program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}

View file

@ -16,6 +16,7 @@ class AboutDialog;
class Config;
class EmuThread;
class GameList;
enum class GameListOpenTarget;
class GImageInfo;
class GPUCommandListWidget;
class GPUCommandStreamWidget;
@ -130,7 +131,7 @@ private slots:
void OnMenuReportCompatibility();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenSaveFolder(u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnMenuLoadFile();
void OnMenuInstallCIA();
void OnUpdateProgress(size_t written, size_t total);