video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported (#5785)
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2 changed files with 6 additions and 4 deletions
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@ -365,10 +365,6 @@ void ShaderDiskCache::SaveDecompiled(u64 unique_identifier,
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void ShaderDiskCache::SaveDump(u64 unique_identifier, GLuint program) {
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if (!IsUsable())
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return;
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if (!GLAD_GL_ARB_get_program_binary) {
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LOG_WARNING(Render_OpenGL, "ARB_get_program_binary is not supported. Problems may occur if "
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"use_disk_shader_cache is ON.");
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}
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GLint binary_length{};
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glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
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@ -442,6 +442,12 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
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"Cannot load disk cache as separate shader programs are unsupported!");
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return;
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}
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if (!GLAD_GL_ARB_get_program_binary) {
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LOG_ERROR(Render_OpenGL,
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"Cannot load disk cache as ARB_get_program_binary is not supported!");
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return;
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}
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auto& disk_cache = impl->disk_cache;
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const auto transferable = disk_cache.LoadTransferable();
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if (!transferable) {
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