EmuThread: Remove unused filename attribute.

This commit is contained in:
bunnei 2015-04-16 19:19:05 -04:00
parent 762c1a9ff5
commit d5665fea89
3 changed files with 2 additions and 18 deletions

View file

@ -28,15 +28,9 @@
#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
EmuThread::EmuThread(GRenderWindow* render_window) :
filename(""), exec_cpu_step(false), cpu_running(false),
stop_run(false), render_window(render_window)
{
connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
}
exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) {
void EmuThread::SetFilename(std::string filename)
{
this->filename = filename;
connect(this, SIGNAL(started()), render_window, SLOT(moveContext()));
}
void EmuThread::run()

View file

@ -21,13 +21,6 @@ class EmuThread : public QThread
Q_OBJECT
public:
/**
* Set image filename
*
* @param filename
* @warning Only call when not running!
*/
void SetFilename(std::string filename);
/**
* Start emulation (on new thread)
@ -72,8 +65,6 @@ private:
EmuThread(GRenderWindow* render_window);
std::string filename;
bool exec_cpu_step;
bool cpu_running;
std::atomic<bool> stop_run;

View file

@ -211,7 +211,6 @@ void GMainWindow::BootGame(std::string filename)
registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered();
emu_thread->SetFilename(filename);
emu_thread->start();
render_window->show();