diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index 501d00b6b..6abb6761f 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -116,32 +116,36 @@ void RunInterpreter(const ShaderSetup& setup, UnitState& state, unsigned : state.address_registers[instr.common.address_register_index - 1]; const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + - (!is_inverted * address_offset)); + (is_inverted ? 0 : address_offset)); const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + - (is_inverted * address_offset)); + (is_inverted ? address_offset : 0)); const bool negate_src1 = ((bool)swizzle.negate_src1 != false); const bool negate_src2 = ((bool)swizzle.negate_src2 != false); float24 src1[4] = { - src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)], - src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)], + src1_[(int)swizzle.src1_selector_0.Value()], + src1_[(int)swizzle.src1_selector_1.Value()], + src1_[(int)swizzle.src1_selector_2.Value()], + src1_[(int)swizzle.src1_selector_3.Value()], }; if (negate_src1) { - src1[0] = src1[0] * float24::FromFloat32(-1); - src1[1] = src1[1] * float24::FromFloat32(-1); - src1[2] = src1[2] * float24::FromFloat32(-1); - src1[3] = src1[3] * float24::FromFloat32(-1); + src1[0] = -src1[0]; + src1[1] = -src1[1]; + src1[2] = -src1[2]; + src1[3] = -src1[3]; } float24 src2[4] = { - src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)], - src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)], + src2_[(int)swizzle.src2_selector_0.Value()], + src2_[(int)swizzle.src2_selector_1.Value()], + src2_[(int)swizzle.src2_selector_2.Value()], + src2_[(int)swizzle.src2_selector_3.Value()], }; if (negate_src2) { - src2[0] = src2[0] * float24::FromFloat32(-1); - src2[1] = src2[1] * float24::FromFloat32(-1); - src2[2] = src2[2] * float24::FromFloat32(-1); - src2[3] = src2[3] * float24::FromFloat32(-1); + src2[0] = -src2[0]; + src2[1] = -src2[1]; + src2[2] = -src2[2]; + src2[3] = -src2[3]; } float24* dest = @@ -451,34 +455,40 @@ void RunInterpreter(const ShaderSetup& setup, UnitState& state, unsigned const bool negate_src3 = ((bool)swizzle.negate_src3 != false); float24 src1[4] = { - src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)], - src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)], + src1_[(int)swizzle.src1_selector_0.Value()], + src1_[(int)swizzle.src1_selector_1.Value()], + src1_[(int)swizzle.src1_selector_2.Value()], + src1_[(int)swizzle.src1_selector_3.Value()], }; if (negate_src1) { - src1[0] = src1[0] * float24::FromFloat32(-1); - src1[1] = src1[1] * float24::FromFloat32(-1); - src1[2] = src1[2] * float24::FromFloat32(-1); - src1[3] = src1[3] * float24::FromFloat32(-1); + src1[0] = -src1[0]; + src1[1] = -src1[1]; + src1[2] = -src1[2]; + src1[3] = -src1[3]; } float24 src2[4] = { - src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)], - src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)], + src2_[(int)swizzle.src2_selector_0.Value()], + src2_[(int)swizzle.src2_selector_1.Value()], + src2_[(int)swizzle.src2_selector_2.Value()], + src2_[(int)swizzle.src2_selector_3.Value()], }; if (negate_src2) { - src2[0] = src2[0] * float24::FromFloat32(-1); - src2[1] = src2[1] * float24::FromFloat32(-1); - src2[2] = src2[2] * float24::FromFloat32(-1); - src2[3] = src2[3] * float24::FromFloat32(-1); + src2[0] = -src2[0]; + src2[1] = -src2[1]; + src2[2] = -src2[2]; + src2[3] = -src2[3]; } float24 src3[4] = { - src3_[(int)swizzle.GetSelectorSrc3(0)], src3_[(int)swizzle.GetSelectorSrc3(1)], - src3_[(int)swizzle.GetSelectorSrc3(2)], src3_[(int)swizzle.GetSelectorSrc3(3)], + src3_[(int)swizzle.src3_selector_0.Value()], + src3_[(int)swizzle.src3_selector_1.Value()], + src3_[(int)swizzle.src3_selector_2.Value()], + src3_[(int)swizzle.src3_selector_3.Value()], }; if (negate_src3) { - src3[0] = src3[0] * float24::FromFloat32(-1); - src3[1] = src3[1] * float24::FromFloat32(-1); - src3[2] = src3[2] * float24::FromFloat32(-1); - src3[3] = src3[3] * float24::FromFloat32(-1); + src3[0] = -src3[0]; + src3[1] = -src3[1]; + src3[2] = -src3[2]; + src3[3] = -src3[3]; } float24* dest =