HLE/News: Stubbed GetTotalNotifications to always return 0 notifications.

This prevents an invalid read loop on games that call it.
This commit is contained in:
Subv 2017-12-09 11:28:57 -05:00
parent 040006fa6b
commit dd0bd5520d

View file

@ -2,15 +2,36 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/news/news.h"
#include "core/hle/service/news/news_s.h"
namespace Service {
namespace NEWS {
/**
* GetTotalNotifications service function.
* Inputs:
* 0 : 0x00050000
* Outputs:
* 0 : 0x00050080
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Number of notifications
*/
static void GetTotalNotifications(Service::Interface* self) {
IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x5, 0, 0);
LOG_WARNING(Service, "(STUBBED) called");
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
}
const Interface::FunctionInfo FunctionTable[] = {
{0x000100C6, nullptr, "AddNotification"},
{0x00050000, nullptr, "GetTotalNotifications"},
{0x00050000, GetTotalNotifications, "GetTotalNotifications"},
{0x00060042, nullptr, "SetNewsDBHeader"},
{0x00070082, nullptr, "SetNotificationHeader"},
{0x00080082, nullptr, "SetNotificationMessage"},