diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 53c3bb585..e46790f85 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -340,16 +340,17 @@ std::tuple, Math::Vec4> ComputeFragmentsColors( diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f); - return {Math::MakeVec(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255, - MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255, - MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255, - MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255) - .Cast(), - Math::MakeVec(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255, - MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255, - MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255, - MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255) - .Cast()}; + auto diffuse = Math::MakeVec(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255, + MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255, + MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255, + MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255) + .Cast(); + auto specular = Math::MakeVec(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255, + MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255, + MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255, + MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255) + .Cast(); + return {diffuse, specular}; } MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240));