From e4e962bc7c593c7dd0957af12e56b30e6bee5c06 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Thu, 15 Dec 2016 22:35:34 -0800 Subject: [PATCH] VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset --- src/video_core/shader/shader.h | 21 ++++++++------------- src/video_core/shader/shader_jit_x64.cpp | 8 +++----- 2 files changed, 11 insertions(+), 18 deletions(-) diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 87c4e0b6f..d96724860 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -161,21 +161,16 @@ struct ShaderSetup { std::array, 4> i; } uniforms; - static size_t UniformOffset(RegisterType type, unsigned index) { - switch (type) { - case RegisterType::FloatUniform: - return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4); + static size_t GetFloatUniformOffset(unsigned index) { + return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4); + } - case RegisterType::BoolUniform: - return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); + static size_t GetBoolUniformOffset(unsigned index) { + return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool); + } - case RegisterType::IntUniform: - return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4); - - default: - UNREACHABLE(); - return 0; - } + static size_t GetIntUniformOffset(unsigned index) { + return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4); } std::array program_code; diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp index 3ba31d474..a85a6776f 100644 --- a/src/video_core/shader/shader_jit_x64.cpp +++ b/src/video_core/shader/shader_jit_x64.cpp @@ -185,7 +185,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe if (src_reg.GetRegisterType() == RegisterType::FloatUniform) { src_ptr = SETUP; - src_offset = ShaderSetup::UniformOffset(RegisterType::FloatUniform, src_reg.GetIndex()); + src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex()); } else { src_ptr = STATE; src_offset = UnitState::InputOffset(src_reg); @@ -348,8 +348,7 @@ void JitShader::Compile_EvaluateCondition(Instruction instr) { } void JitShader::Compile_UniformCondition(Instruction instr) { - size_t offset = - ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id); + size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id); cmp(byte[SETUP + offset], 0); } @@ -732,8 +731,7 @@ void JitShader::Compile_LOOP(Instruction instr) { // This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id. // The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by // 4 bits) to be used as an offset into the 16-byte vector registers later - size_t offset = - ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id); + size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id); mov(LOOPCOUNT, dword[SETUP + offset]); mov(LOOPCOUNT_REG, LOOPCOUNT); shr(LOOPCOUNT_REG, 4);