diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 8b717e43d..f37894e7a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -542,10 +542,11 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces( config.GetDepthBufferPhysicalAddress(), fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format)); bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0; - bool using_depth_fb = - config.GetDepthBufferPhysicalAddress() != 0 && - (regs.framebuffer.output_merger.depth_test_enable || - regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap); + bool depth_write_enable = regs.framebuffer.output_merger.depth_write_enable && + regs.framebuffer.framebuffer.allow_depth_stencil_write; + bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 && + (regs.framebuffer.output_merger.depth_test_enable || depth_write_enable || + !framebuffers_overlap); if (framebuffers_overlap && using_color_fb && using_depth_fb) { LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "