renderer_vulkan: Remove general vertex-spv generation interface
Keep this a `TODO` for now.
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eaa5b74f5e
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4 changed files with 48 additions and 72 deletions
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@ -409,10 +409,9 @@ bool PipelineCache::UseProgrammableVertexShader(const Pica::RegsInternal& regs,
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std::vector<u32> code;
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// Disabled for programmable shaders for now
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if (use_spirv && false) {
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// Directly generate SPIRV
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code = SPIRV::GenerateVertexShader(setup, config, profile);
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// TODO: Generate vertex shader SPIRV from the given VS program
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// code = SPIRV::GenerateVertexShader(setup, config, profile);
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} else {
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// Generate GLSL
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const std::string program = GLSL::GenerateVertexShader(setup, config, true);
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@ -427,7 +426,7 @@ bool PipelineCache::UseProgrammableVertexShader(const Pica::RegsInternal& regs,
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const u64 code_hash = Common::ComputeHash64(std::as_bytes(std::span(code)));
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auto [iter, new_program] = programmable_vertex_cache.try_emplace(code_hash, instance);
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const auto [iter, new_program] = programmable_vertex_cache.try_emplace(code_hash, instance);
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auto& shader = iter->second;
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// Queue worker thread to create shader module
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@ -7,6 +7,7 @@
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#include <array>
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#include <sirit/sirit.h>
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#include "common/common_types.h"
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#include "spv_shader_gen.h"
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#include "video_core/pica/regs_framebuffer.h"
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#include "video_core/pica/regs_texturing.h"
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@ -209,83 +209,69 @@ void VertexModule::Generate(Common::UniqueFunction<void, Sirit::Module&, const E
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OpFunctionEnd();
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}
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void VertexModule::Generate(const PicaVSConfig& config, const Profile& profile) {
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AddLabel(OpLabel());
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OpReturn();
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OpFunctionEnd();
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}
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std::vector<u32> GenerateTrivialVertexShader(bool use_clip_planes) {
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VertexModule module;
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module.Generate([use_clip_planes](Sirit::Module& code,
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module.Generate([use_clip_planes](Sirit::Module& spv,
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const VertexModule::EmitterIDs& ids) -> void {
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const Id pos_sanitized = code.OpFunctionCall(
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ids.vec.Get(4), ids.sanitize_vertex, code.OpLoad(ids.vec.Get(4), ids.vert_in_position));
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const Id pos_sanitized = spv.OpFunctionCall(
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ids.vec.Get(4), ids.sanitize_vertex, spv.OpLoad(ids.vec.Get(4), ids.vert_in_position));
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// Negate Z
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const Id neg_z =
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code.OpFNegate(ids.f32, code.OpCompositeExtract(ids.f32, pos_sanitized, 2));
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const Id negated_z = code.OpCompositeInsert(ids.vec.Get(4), neg_z, pos_sanitized, 2);
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const Id neg_z = spv.OpFNegate(ids.f32, spv.OpCompositeExtract(ids.f32, pos_sanitized, 2));
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const Id negated_z = spv.OpCompositeInsert(ids.vec.Get(4), neg_z, pos_sanitized, 2);
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code.OpStore(ids.gl_position, negated_z);
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spv.OpStore(ids.gl_position, negated_z);
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// Pass-through
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code.OpStore(ids.vert_out_color, code.OpLoad(ids.vec.Get(4), ids.vert_in_color));
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code.OpStore(ids.vert_out_texcoord0, code.OpLoad(ids.vec.Get(2), ids.vert_in_texcoord0));
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code.OpStore(ids.vert_out_texcoord1, code.OpLoad(ids.vec.Get(2), ids.vert_in_texcoord1));
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code.OpStore(ids.vert_out_texcoord2, code.OpLoad(ids.vec.Get(2), ids.vert_in_texcoord2));
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code.OpStore(ids.vert_out_texcoord0_w, code.OpLoad(ids.f32, ids.vert_in_texcoord0_w));
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code.OpStore(ids.vert_out_normquat, code.OpLoad(ids.vec.Get(4), ids.vert_in_normquat));
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code.OpStore(ids.vert_out_view, code.OpLoad(ids.vec.Get(3), ids.vert_in_view));
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spv.OpStore(ids.vert_out_color, spv.OpLoad(ids.vec.Get(4), ids.vert_in_color));
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spv.OpStore(ids.vert_out_texcoord0, spv.OpLoad(ids.vec.Get(2), ids.vert_in_texcoord0));
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spv.OpStore(ids.vert_out_texcoord1, spv.OpLoad(ids.vec.Get(2), ids.vert_in_texcoord1));
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spv.OpStore(ids.vert_out_texcoord2, spv.OpLoad(ids.vec.Get(2), ids.vert_in_texcoord2));
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spv.OpStore(ids.vert_out_texcoord0_w, spv.OpLoad(ids.f32, ids.vert_in_texcoord0_w));
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spv.OpStore(ids.vert_out_normquat, spv.OpLoad(ids.vec.Get(4), ids.vert_in_normquat));
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spv.OpStore(ids.vert_out_view, spv.OpLoad(ids.vec.Get(3), ids.vert_in_view));
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if (use_clip_planes) {
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code.OpStore(code.OpAccessChain(code.TypePointer(spv::StorageClass::Output, ids.f32),
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ids.gl_clip_distance, code.Constant(ids.u32, 0)),
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spv.OpStore(spv.OpAccessChain(spv.TypePointer(spv::StorageClass::Output, ids.f32),
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ids.gl_clip_distance, spv.Constant(ids.u32, 0)),
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neg_z);
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const Id enable_clip1 = code.OpINotEqual(
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ids.bool_, code.OpLoad(ids.u32, ids.ptr_enable_clip1), code.Constant(ids.u32, 0));
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const Id enable_clip1 = spv.OpINotEqual(
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ids.bool_, spv.OpLoad(ids.u32, ids.ptr_enable_clip1), spv.Constant(ids.u32, 0));
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{
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const Id true_label = code.OpLabel();
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const Id false_label = code.OpLabel();
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const Id end_label = code.OpLabel();
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const Id true_label = spv.OpLabel();
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const Id false_label = spv.OpLabel();
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const Id end_label = spv.OpLabel();
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code.OpSelectionMerge(end_label, spv::SelectionControlMask::MaskNone);
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code.OpBranchConditional(enable_clip1, true_label, false_label);
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spv.OpSelectionMerge(end_label, spv::SelectionControlMask::MaskNone);
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spv.OpBranchConditional(enable_clip1, true_label, false_label);
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{
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code.AddLabel(true_label);
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spv.AddLabel(true_label);
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code.OpStore(
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code.OpAccessChain(code.TypePointer(spv::StorageClass::Output, ids.f32),
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ids.gl_clip_distance, code.Constant(ids.u32, 1)),
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code.OpDot(ids.f32, code.OpLoad(ids.vec.Get(4), ids.ptr_clip_coef),
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spv.OpStore(
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spv.OpAccessChain(spv.TypePointer(spv::StorageClass::Output, ids.f32),
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ids.gl_clip_distance, spv.Constant(ids.u32, 1)),
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spv.OpDot(ids.f32, spv.OpLoad(ids.vec.Get(4), ids.ptr_clip_coef),
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pos_sanitized));
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code.OpBranch(end_label);
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spv.OpBranch(end_label);
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}
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{
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code.AddLabel(false_label);
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spv.AddLabel(false_label);
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code.OpStore(
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code.OpAccessChain(code.TypePointer(spv::StorageClass::Output, ids.f32),
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ids.gl_clip_distance, code.Constant(ids.u32, 1)),
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code.ConstantNull(ids.f32));
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spv.OpStore(
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spv.OpAccessChain(spv.TypePointer(spv::StorageClass::Output, ids.f32),
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ids.gl_clip_distance, spv.Constant(ids.u32, 1)),
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spv.ConstantNull(ids.f32));
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code.OpBranch(end_label);
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spv.OpBranch(end_label);
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}
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code.AddLabel(end_label);
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spv.AddLabel(end_label);
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}
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}
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});
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return module.Assemble();
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}
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std::vector<u32> GenerateVertexShader(const ShaderSetup& setup, const PicaVSConfig& config,
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const Profile& profile) {
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VertexModule module;
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module.Generate(config, profile);
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return module.Assemble();
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}
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} // namespace Pica::Shader::Generator::SPIRV
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@ -66,10 +66,11 @@ private:
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void DefineEntryPoint();
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void DefineInterface();
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Id WriteFuncSanitizeVertex();
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[[nodiscard]] Id WriteFuncSanitizeVertex();
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public:
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struct EmitterIDs {
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/// Types
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Id void_{};
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Id bool_{};
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Id f32{};
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@ -81,7 +82,7 @@ public:
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VectorIds uvec{};
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VectorIds bvec{};
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// Input vertex attributes
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/// Input vertex attributes
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Id vert_in_position{};
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Id vert_in_color{};
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Id vert_in_texcoord0{};
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@ -91,7 +92,7 @@ public:
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Id vert_in_normquat{};
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Id vert_in_view{};
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// Output vertex attributes
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/// Output vertex attributes
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Id vert_out_color{};
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Id vert_out_texcoord0{};
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Id vert_out_texcoord1{};
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@ -100,26 +101,23 @@ public:
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Id vert_out_normquat{};
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Id vert_out_view{};
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// Uniforms
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/// Uniforms
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// vs_data
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Id ptr_vs_data;
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Id ptr_enable_clip1;
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Id ptr_clip_coef;
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// Built-ins
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/// Built-ins
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Id gl_position;
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Id gl_clip_distance;
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// Functions
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/// Functions
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Id sanitize_vertex;
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} ids;
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/// Generate code using the provided SPIRV emitter context
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void Generate(Common::UniqueFunction<void, Sirit::Module&, const EmitterIDs&> proc);
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/// Emits SPIR-V bytecode corresponding to the provided pica vertex configuration
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void Generate(const PicaVSConfig& config, const Profile& profile);
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};
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/**
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@ -129,12 +127,4 @@ public:
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*/
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std::vector<u32> GenerateTrivialVertexShader(bool use_clip_planes);
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/**
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* Generates the SPIRV vertex shader program source code for the given VS program
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* @param config ShaderCacheKey object generated for the current Pica state, used for the shader
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* configuration (NOTE: Use state in this struct only, not the Pica registers!)
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* @returns SPIRV shader assembly; empty on failure
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*/
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std::vector<u32> GenerateVertexShader(const Pica::ShaderSetup& setup, const PicaVSConfig& config,
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const Profile& profile);
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} // namespace Pica::Shader::Generator::SPIRV
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