diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index ab02aadc9..f8393c618 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -196,6 +196,14 @@ void RasterizerOpenGL::DrawTriangles() { (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height), (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height)); + if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width || + uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) { + + uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width; + uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height; + uniform_block_data.dirty = true; + } + // Sync and bind the texture surfaces const auto pica_textures = regs.GetTextures(); for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 653ac9cd9..c5029432b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -328,6 +328,7 @@ private: // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. // Not following that rule will cause problems on some AMD drivers. struct UniformData { + alignas(8) GLvec2 framebuffer_scale; GLint alphatest_ref; GLfloat depth_scale; GLfloat depth_offset; @@ -342,7 +343,7 @@ private: alignas(16) GLvec4 tev_combiner_buffer_color; }; - static_assert(sizeof(UniformData) == 0x3B0, "The size of the UniformData structure has changed, update the structure in the shader"); + static_assert(sizeof(UniformData) == 0x3C0, "The size of the UniformData structure has changed, update the structure in the shader"); static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); /// Sets the OpenGL shader in accordance with the current PICA register state diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index b2e452afe..36513dedc 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -554,6 +554,7 @@ struct LightSrc { }; layout (std140) uniform shader_data { + vec2 framebuffer_scale; int alphatest_ref; float depth_scale; float depth_offset; @@ -595,8 +596,10 @@ vec4 secondary_fragment_color = vec4(0.0); if (state.scissor_test_mode == Regs::ScissorMode::Include) out += "!"; // x2,y2 have +1 added to cover the entire pixel area - out += "(gl_FragCoord.x >= scissor_x1 && gl_FragCoord.x < scissor_x2 + 1 && " - "gl_FragCoord.y >= scissor_y1 && gl_FragCoord.y < scissor_y2 + 1)) discard;\n"; + out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && " + "gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && " + "gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && " + "gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n"; } out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h index 6dc2758c5..d9b9c9cc2 100644 --- a/src/video_core/renderer_opengl/pica_to_gl.h +++ b/src/video_core/renderer_opengl/pica_to_gl.h @@ -17,6 +17,7 @@ #include "video_core/pica.h" +using GLvec2 = std::array; using GLvec3 = std::array; using GLvec4 = std::array;