Merge pull request #4326 from zhaowenlan1779/multiplayer-retranslate

citra_qt/multiplayer: retranslate multiplayer dialogs
This commit is contained in:
Pengfei Zhu 2018-10-11 09:44:33 -05:00 committed by GitHub
commit efc0d502ed
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 39 additions and 0 deletions

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@ -110,6 +110,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
ChatRoom::~ChatRoom() = default;
void ChatRoom::RetranslateUi() {
ui->retranslateUi(this);
}
void ChatRoom::Clear() {
ui->chat_history->clear();
block_list.clear();

View file

@ -30,6 +30,7 @@ class ChatRoom : public QWidget {
public:
explicit ChatRoom(QWidget* parent);
void RetranslateUi();
void SetPlayerList(const Network::RoomMember::MemberList& member_list);
void Clear();
void AppendStatusMessage(const QString& msg);

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@ -45,6 +45,11 @@ ClientRoomWindow::ClientRoomWindow(QWidget* parent)
ClientRoomWindow::~ClientRoomWindow() = default;
void ClientRoomWindow::RetranslateUi() {
ui->retranslateUi(this);
ui->chat->RetranslateUi();
}
void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
UpdateView();
}

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@ -17,6 +17,8 @@ public:
explicit ClientRoomWindow(QWidget* parent);
~ClientRoomWindow();
void RetranslateUi();
public slots:
void OnRoomUpdate(const Network::RoomInformation&);
void OnStateChange(const Network::RoomMember::State&);

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@ -49,6 +49,10 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
DirectConnectWindow::~DirectConnectWindow() = default;
void DirectConnectWindow::RetranslateUi() {
ui->retranslateUi(this);
}
void DirectConnectWindow::Connect() {
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);

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@ -20,6 +20,8 @@ public:
explicit DirectConnectWindow(QWidget* parent = nullptr);
~DirectConnectWindow();
void RetranslateUi();
signals:
/**
* Signalled by this widget when it is closing itself and destroying any state such as

View file

@ -73,6 +73,10 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
HostRoomWindow::~HostRoomWindow() = default;
void HostRoomWindow::RetranslateUi() {
ui->retranslateUi(this);
}
void HostRoomWindow::Host() {
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);

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@ -34,6 +34,8 @@ public:
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
~HostRoomWindow();
void RetranslateUi();
private slots:
/**
* Handler for connection status changes. Launches the chat window if successful or

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@ -84,6 +84,10 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
RefreshLobby();
}
void Lobby::RetranslateUi() {
ui->retranslateUi(this);
}
QString Lobby::PasswordPrompt() {
bool ok;
const QString text = QInputDialog::getText(this, tr("Password Required to Join"),

View file

@ -30,6 +30,8 @@ public:
std::shared_ptr<Core::AnnounceMultiplayerSession> session);
~Lobby() = default;
void RetranslateUi();
public slots:
/**
* Begin the process to pull the latest room list from web services. After the listing is

View file

@ -75,6 +75,15 @@ void MultiplayerState::retranslateUi() {
} else {
status_text->setText(tr("Not Connected"));
}
if (lobby)
lobby->RetranslateUi();
if (host_room)
host_room->RetranslateUi();
if (client_room)
client_room->RetranslateUi();
if (direct_connect)
direct_connect->RetranslateUi();
}
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {