Common: Adapt CityHash code to match our codebase better

- Use #pragma once instead of guards
- Move header typedefs to implementation file
- Enclose in Common namespace
This commit is contained in:
Yuri Kunde Schlesner 2018-01-15 01:27:30 -08:00
parent d93ee65164
commit f081388afe
2 changed files with 36 additions and 27 deletions

View file

@ -42,6 +42,12 @@
using namespace std;
typedef uint8_t uint8;
typedef uint32_t uint32;
typedef uint64_t uint64;
namespace Common {
static uint64 UNALIGNED_LOAD64(const char* p) {
uint64 result;
memcpy(&result, p, sizeof(result));
@ -648,3 +654,5 @@ uint128 CityHashCrc128(const char* s, size_t len) {
}
#endif
} // namespace Common

View file

@ -59,54 +59,55 @@
// of a+b is easily derived from the hashes of a and b. This property
// doesn't hold for any hash functions in this file.
#ifndef CITY_HASH_H_
#define CITY_HASH_H_
#pragma once
#include <stdlib.h> // for size_t.
#include <stdint.h>
#include <utility>
#include <stdint.h>
#include <stdlib.h> // for size_t.
typedef uint8_t uint8;
typedef uint32_t uint32;
typedef uint64_t uint64;
typedef std::pair<uint64, uint64> uint128;
namespace Common {
inline uint64 Uint128Low64(const uint128& x) { return x.first; }
inline uint64 Uint128High64(const uint128& x) { return x.second; }
typedef std::pair<uint64_t, uint64_t> uint128;
inline uint64_t Uint128Low64(const uint128& x) {
return x.first;
}
inline uint64_t Uint128High64(const uint128& x) {
return x.second;
}
// Hash function for a byte array.
uint64 CityHash64(const char *buf, size_t len);
uint64_t CityHash64(const char* buf, size_t len);
// Hash function for a byte array. For convenience, a 64-bit seed is also
// hashed into the result.
uint64 CityHash64WithSeed(const char *buf, size_t len, uint64 seed);
uint64_t CityHash64WithSeed(const char* buf, size_t len, uint64_t seed);
// Hash function for a byte array. For convenience, two seeds are also
// hashed into the result.
uint64 CityHash64WithSeeds(const char *buf, size_t len,
uint64 seed0, uint64 seed1);
uint64_t CityHash64WithSeeds(const char* buf, size_t len, uint64_t seed0, uint64_t seed1);
// Hash function for a byte array.
uint128 CityHash128(const char *s, size_t len);
uint128 CityHash128(const char* s, size_t len);
// Hash function for a byte array. For convenience, a 128-bit seed is also
// hashed into the result.
uint128 CityHash128WithSeed(const char *s, size_t len, uint128 seed);
uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed);
// Hash function for a byte array. Most useful in 32-bit binaries.
uint32 CityHash32(const char *buf, size_t len);
uint32_t CityHash32(const char* buf, size_t len);
// Hash 128 input bits down to 64 bits of output.
// This is intended to be a reasonably good hash function.
inline uint64 Hash128to64(const uint128& x) {
// Murmur-inspired hashing.
const uint64 kMul = 0x9ddfea08eb382d69ULL;
uint64 a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
a ^= (a >> 47);
uint64 b = (Uint128High64(x) ^ a) * kMul;
b ^= (b >> 47);
b *= kMul;
return b;
inline uint64_t Hash128to64(const uint128& x) {
// Murmur-inspired hashing.
const uint64_t kMul = 0x9ddfea08eb382d69ULL;
uint64_t a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
a ^= (a >> 47);
uint64_t b = (Uint128High64(x) ^ a) * kMul;
b ^= (b >> 47);
b *= kMul;
return b;
}
#endif // CITY_HASH_H_
} // namespace Common