diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp index 67724e89e..3b13229b8 100644 --- a/src/core/hle/service/cfg/cfg.cpp +++ b/src/core/hle/service/cfg/cfg.cpp @@ -98,7 +98,8 @@ struct ConsoleModelInfo { static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes"); struct ConsoleCountryInfo { - u8 unknown[3]; ///< Unknown data + u8 unknown[2]; ///< Unknown data + u8 state_code; ///< The state or province code. u8 country_code; ///< The country code of the console }; static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes"); @@ -112,8 +113,9 @@ constexpr UsernameBlock CONSOLE_USERNAME_BLOCK{u"CITRA", 0, 0}; constexpr BirthdayBlock PROFILE_BIRTHDAY{3, 25}; // March 25th, 2014 constexpr u8 SOUND_OUTPUT_MODE = SOUND_SURROUND; constexpr u8 UNITED_STATES_COUNTRY_ID = 49; +constexpr u8 WASHINGTON_DC_STATE_ID = 2; /// TODO(Subv): Find what the other bytes are -constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0, 0}, UNITED_STATES_COUNTRY_ID}; +constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0}, WASHINGTON_DC_STATE_ID, UNITED_STATES_COUNTRY_ID}; /** * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games, @@ -716,7 +718,7 @@ SoundOutputMode Module::GetSoundOutputMode() { } void Module::SetCountryCode(u8 country_code) { - ConsoleCountryInfo block = {{0, 0, 0}, country_code}; + ConsoleCountryInfo block = {{0, 0}, default_subregion[country_code], country_code}; SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block); } @@ -726,6 +728,17 @@ u8 Module::GetCountryCode() { return block.country_code; } +void Module::SetCountryInfo(u8 country_code, u8 state_code) { + ConsoleCountryInfo block = {{0, 0}, state_code, country_code}; + SetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 4, &block); +} + +u8 Module::GetStateCode() { + ConsoleCountryInfo block; + GetConfigInfoBlock(CountryInfoBlockID, sizeof(block), 8, &block); + return block.state_code; +} + std::pair Module::GenerateConsoleUniqueId() const { CryptoPP::AutoSeededRandomPool rng; const u32 random_number = rng.GenerateWord32(0, 0xFFFF); diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h index 715cf68b5..e887a9645 100644 --- a/src/core/hle/service/cfg/cfg.h +++ b/src/core/hle/service/cfg/cfg.h @@ -93,6 +93,35 @@ static const std::array country_codes = {{ C("SM"), C("VA"), C("BM"), // 184-186 }}; +// Based on PKHeX's lists of subregions at +// https://github.com/kwsch/PKHeX/tree/master/PKHeX.Core/Resources/text/locale3DS/subregions +static const std::array default_subregion = {{ + 0, 2, 0, 0, 0, 0, 0, 0, // 0-7 + 1, 2, 2, 1, 1, 1, 2, 2, // 8-15 + 2, 1, 2, 1, 2, 2, 2, 1, // 16-23 + 2, 2, 2, 1, 1, 1, 2, 2, // 24-31 + 2, 2, 2, 1, 2, 1, 1, 2, // 32-39 + 2, 2, 2, 2, 1, 1, 2, 2, // 40-47 + 1, 2, 2, 1, 2, 0, 0, 0, // 48-55 + 0, 0, 0, 0, 0, 0, 0, 0, // 56-63 + 2, 2, 2, 2, 2, 1, 2, 6, // 64-71 + 1, 2, 18, 1, 8, 2, 2, 2, // 72-79 + 2, 1, 2, 2, 1, 2, 1, 2, // 80-87 + 1, 1, 1, 1, 1, 1, 2, 2, // 88-95 + 7, 2, 2, 2, 9, 1, 2, 1, // 96-103 + 2, 2, 2, 2, 2, 2, 2, 1, // 104-111 + 1, 1, 1, 1, 1, 1, 1, 1, // 112-119 + 1, 1, 1, 1, 1, 1, 1, 1, // 120-127 + 2, 0, 0, 0, 0, 0, 0, 0, // 128-135 + 2, 0, 0, 0, 0, 0, 0, 0, // 136-143 + 1, 0, 0, 0, 0, 0, 0, 0, // 144-151 + 0, 1, 0, 0, 2, 0, 0, 0, // 152-159 + 2, 0, 0, 0, 0, 0, 0, 0, // 160-167 + 2, 2, 0, 0, 0, 0, 2, 0, // 168-175 + 0, 0, 0, 0, 0, 0, 0, 0, // 176-183 + 1, 1, 1, // 184-186 +}}; + class Module final { public: Module(); @@ -372,6 +401,7 @@ public: /** * Sets the country code in config savegame. + * The state code is set to a default value. * @param country_code the country code to set */ void SetCountryCode(u8 country_code); @@ -382,6 +412,19 @@ public: */ u8 GetCountryCode(); + /** + * Sets the country and state codes in config savegame. + * @param country_code the country code to set + * @param state_code the state code to set + */ + void SetCountryInfo(u8 country_code, u8 state_code); + + /** + * Gets the state code from config savegame. + * @returns the state code + */ + u8 GetStateCode(); + /** * Generates a new random console unique id. *