diff --git a/CMakeLists.txt b/CMakeLists.txt index fc742317c..8de04f364 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -69,6 +69,13 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules") find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) +find_package(SDL2) +if (SDL2_FOUND) + include_directories(${SDL2_INCLUDE_DIRS}) +else() + message(STATUS "SDL2 not found. SDL joystick support disabled.") +endif() + option(ENABLE_GLFW "Enable the GLFW frontend" ON) if (ENABLE_GLFW) if (WIN32) diff --git a/externals/cmake-modules/FindSDL2.cmake b/externals/cmake-modules/FindSDL2.cmake new file mode 100644 index 000000000..614426ccc --- /dev/null +++ b/externals/cmake-modules/FindSDL2.cmake @@ -0,0 +1,180 @@ +# Locate SDL2 library +# This module defines +# SDL2_LIBRARY, the name of the library to link against +# SDL2_FOUND, if false, do not try to link to SDL2 +# SDL2_INCLUDE_DIR, where to find SDL.h +# +# This module responds to the the flag: +# SDL2_BUILDING_LIBRARY +# If this is defined, then no SDL2_main will be linked in because +# only applications need main(). +# Otherwise, it is assumed you are building an application and this +# module will attempt to locate and set the the proper link flags +# as part of the returned SDL2_LIBRARY variable. +# +# Don't forget to include SDL2main.h and SDL2main.m your project for the +# OS X framework based version. (Other versions link to -lSDL2main which +# this module will try to find on your behalf.) Also for OS X, this +# module will automatically add the -framework Cocoa on your behalf. +# +# +# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration +# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library +# (SDL2.dll, libsdl2.so, SDL2.framework, etc). +# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. +# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value +# as appropriate. These values are used to generate the final SDL2_LIBRARY +# variable, but when these values are unset, SDL2_LIBRARY does not get created. +# +# +# $SDL2DIR is an environment variable that would +# correspond to the ./configure --prefix=$SDL2DIR +# used in building SDL2. +# l.e.galup 9-20-02 +# +# Modified by Eric Wing. +# Added code to assist with automated building by using environmental variables +# and providing a more controlled/consistent search behavior. +# Added new modifications to recognize OS X frameworks and +# additional Unix paths (FreeBSD, etc). +# Also corrected the header search path to follow "proper" SDL2 guidelines. +# Added a search for SDL2main which is needed by some platforms. +# Added a search for threads which is needed by some platforms. +# Added needed compile switches for MinGW. +# +# On OSX, this will prefer the Framework version (if found) over others. +# People will have to manually change the cache values of +# SDL2_LIBRARY to override this selection or set the CMake environment +# CMAKE_INCLUDE_PATH to modify the search paths. +# +# Note that the header path has changed from SDL2/SDL.h to just SDL.h +# This needed to change because "proper" SDL2 convention +# is #include "SDL.h", not . This is done for portability +# reasons because not all systems place things in SDL2/ (see FreeBSD). +# +# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake +# module with the minor edit of changing "SDL" to "SDL2" where necessary. This +# was not created for redistribution, and exists temporarily pending official +# SDL2 CMake modules. + +#============================================================================= +# Copyright 2003-2009 Kitware, Inc. +# +# Distributed under the OSI-approved BSD License (the "License"); +# see accompanying file Copyright.txt for details. +# +# This software is distributed WITHOUT ANY WARRANTY; without even the +# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +# See the License for more information. +#============================================================================= +# (To distribute this file outside of CMake, substitute the full +# License text for the above reference.) + +FIND_PATH(SDL2_INCLUDE_DIR SDL.h + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES include/SDL2 include + PATHS + ~/Library/Frameworks + /Library/Frameworks + /usr/local/include/SDL2 + /usr/include/SDL2 + /sw # Fink + /opt/local # DarwinPorts + /opt/csw # Blastwave + /opt +) +#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}") + +FIND_LIBRARY(SDL2_LIBRARY_TEMP + NAMES SDL2 + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS + /sw + /opt/local + /opt/csw + /opt +) + +#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}") + +IF(NOT SDL2_BUILDING_LIBRARY) + IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") + # Non-OS X framework versions expect you to also dynamically link to + # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms + # seem to provide SDL2main for compatibility even though they don't + # necessarily need it. + FIND_LIBRARY(SDL2MAIN_LIBRARY + NAMES SDL2main + HINTS + $ENV{SDL2DIR} + PATH_SUFFIXES lib64 lib + PATHS + /sw + /opt/local + /opt/csw + /opt + ) + ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") +ENDIF(NOT SDL2_BUILDING_LIBRARY) + +# SDL2 may require threads on your system. +# The Apple build may not need an explicit flag because one of the +# frameworks may already provide it. +# But for non-OSX systems, I will use the CMake Threads package. +IF(NOT APPLE) + FIND_PACKAGE(Threads) +ENDIF(NOT APPLE) + +# MinGW needs an additional library, mwindows +# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows +# (Actually on second look, I think it only needs one of the m* libraries.) +IF(MINGW) + SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") +ENDIF(MINGW) + +SET(SDL2_FOUND "NO") +IF(SDL2_LIBRARY_TEMP) + # For SDL2main + IF(NOT SDL2_BUILDING_LIBRARY) + IF(SDL2MAIN_LIBRARY) + SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(SDL2MAIN_LIBRARY) + ENDIF(NOT SDL2_BUILDING_LIBRARY) + + # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. + # CMake doesn't display the -framework Cocoa string in the UI even + # though it actually is there if I modify a pre-used variable. + # I think it has something to do with the CACHE STRING. + # So I use a temporary variable until the end so I can set the + # "real" variable in one-shot. + IF(APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + ENDIF(APPLE) + + # For threads, as mentioned Apple doesn't need this. + # In fact, there seems to be a problem if I used the Threads package + # and try using this line, so I'm just skipping it entirely for OS X. + IF(NOT APPLE) + SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) + ENDIF(NOT APPLE) + + # For MinGW library + IF(MINGW) + SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) + ENDIF(MINGW) + + # Set the final string here so the GUI reflects the final state. + SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") + # Set the temp variable to INTERNAL so it is not seen in the CMake GUI + SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") + + SET(SDL2_FOUND "YES") +ENDIF(SDL2_LIBRARY_TEMP) + +INCLUDE(FindPackageHandleStandardArgs) + +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 + REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index 7061bb970..84577e8dd 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -1,3 +1,7 @@ -set(SRCS input_common.cpp) +set(SRCS input_common.cpp) + +if(SDL2_FOUND) + set(SRCS sdl_input/sdl_input.cpp) +endif() add_library(input_common STATIC ${SRCS}) diff --git a/src/input_common/sdl_input/sdl_input.cpp b/src/input_common/sdl_input/sdl_input.cpp new file mode 100644 index 000000000..7ca83be09 --- /dev/null +++ b/src/input_common/sdl_input/sdl_input.cpp @@ -0,0 +1,46 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "input_common/sdl_input/sdl_input.h" + +namespace InputCommon { + +SDLController::SDLController() { + name = "SDL2::NONE"; + j_pad = nullptr; + index = 0; +} + +SDLController::~SDLController() { + ShutDown(); +} + +bool SDLController::Init() { + + //Attempt to initialize SDL with joystick only + if(SDL_Init(SDL_INIT_JOYSTICK) != 0) { + return false; + } + + //Attempt to open joystick with SDL + //TODO - Use DiscoverDevice to generate a list of available joysticks, then open the correct index + j_pad = SDL_JoystickOpen(index); + + if(j_pad == nullptr) { + return false; + } +} + +void SDLController::DiscoverDevices() {} + +void SDLController::ShutDown() { + //Attempt to close joystick with SDL + if(j_pad != nullptr) { + SDL_JoystickClose(j_pad); + } +} + +void SDLController::Poll() {} + +}//namespace diff --git a/src/input_common/sdl_input/sdl_input.h b/src/input_common/sdl_input/sdl_input.h new file mode 100644 index 000000000..d91fd9bd5 --- /dev/null +++ b/src/input_common/sdl_input/sdl_input.h @@ -0,0 +1,43 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "input_common/input_common.h" + +namespace InputCommon { + +class SDLController : virtual public ControllerBase { +public: + SDLController(); + ~SDLController(); + + ///Initializes input via SDL2 + bool Init(); + + ///Grabs a list of devices supported by the backend + void DiscoverDevices(); + + ///Grab and process input via SDL2 + void Poll(); + + ///Shuts down all joysticks opened by SDL2 + void ShutDown(); + + ///SDL event used for polling + SDL_Event input_event; + +private: + std::string name; + SDL_Joystick* j_pad; + + ///Index of joystick, used for opening/closing a joystick + int index; +}; + +} //namespace + +