From f3cef178e31dd07024e267acc9387858eca165ba Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 24 Aug 2015 22:11:46 -0400 Subject: [PATCH] gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. --- .../renderer_opengl/gl_rasterizer.cpp | 4 ++-- .../renderer_opengl/gl_rasterizer_cache.cpp | 18 +++++++++++++----- .../renderer_opengl/gl_rasterizer_cache.h | 4 +++- 3 files changed, 18 insertions(+), 8 deletions(-) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index deb9971bb..f0ccc2397 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -231,8 +231,8 @@ void RasterizerOpenGL::DrawTriangles() { u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format) * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight(); - res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size); - res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size); + res_cache.NotifyFlush(cur_fb_color_addr, cur_fb_color_size, true); + res_cache.NotifyFlush(cur_fb_depth_addr, cur_fb_depth_size, true); } void RasterizerOpenGL::CommitFramebuffer() { diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index e4247051c..1e38c2e6d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/hash.h" #include "common/make_unique.h" #include "common/math_util.h" #include "common/microprofile.h" @@ -21,7 +22,6 @@ MICROPROFILE_DEFINE(OpenGL_TextureUpload, "OpenGL", "Texture Upload", MP_RGB(128 void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config) { PAddr texture_addr = config.config.GetPhysicalAddress(); - const auto cached_texture = texture_cache.find(texture_addr); if (cached_texture != texture_cache.end()) { @@ -51,12 +51,14 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text } const auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config.config, config.format); + u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr); new_texture->width = info.width; new_texture->height = info.height; - new_texture->size = info.width * info.height * Pica::Regs::NibblesPerPixel(info.format); + new_texture->size = info.stride * info.height; + new_texture->addr = texture_addr; + new_texture->hash = Common::ComputeHash64(texture_src_data, new_texture->size); - u8* texture_src_data = Memory::GetPhysicalPointer(texture_addr); std::unique_ptr[]> temp_texture_buffer_rgba(new Math::Vec4[info.width * info.height]); for (int y = 0; y < info.height; ++y) { @@ -71,12 +73,18 @@ void RasterizerCacheOpenGL::LoadAndBindTexture(OpenGLState &state, unsigned text } } -void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size) { +void RasterizerCacheOpenGL::NotifyFlush(PAddr addr, u32 size, bool ignore_hash) { // Flush any texture that falls in the flushed region // TODO: Optimize by also inserting upper bound (addr + size) of each texture into the same map and also narrow using lower_bound auto cache_upper_bound = texture_cache.upper_bound(addr + size); + for (auto it = texture_cache.begin(); it != cache_upper_bound;) { - if (MathUtil::IntervalsIntersect(addr, size, it->first, it->second->size)) { + const auto& info = *it->second; + + // Flush the texture only if the memory region intersects and a change is detected + if (MathUtil::IntervalsIntersect(addr, size, info.addr, info.size) && + (ignore_hash || info.hash != Common::ComputeHash64(Memory::GetPhysicalPointer(info.addr), info.size))) { + it = texture_cache.erase(it); } else { ++it; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 96f3a925c..d8f9edf59 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -19,7 +19,7 @@ public: void LoadAndBindTexture(OpenGLState &state, unsigned texture_unit, const Pica::Regs::FullTextureConfig& config); /// Flush any cached resource that touches the flushed region - void NotifyFlush(PAddr addr, u32 size); + void NotifyFlush(PAddr addr, u32 size, bool ignore_hash = false); /// Flush all cached OpenGL resources tracked by this cache manager void FullFlush(); @@ -30,6 +30,8 @@ private: GLuint width; GLuint height; u32 size; + u64 hash; + PAddr addr; }; std::map> texture_cache;