Finalize input shutdown in the core
Eliminate trailing whitespace Review changes 1 Review changes 2 Review changes 3 Review change 4 Review changes 5
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5 changed files with 70 additions and 70 deletions
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@ -28,7 +28,7 @@ void Init(EmuWindow* emu_window) {
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}
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void Shutdown() {
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//InputCommon::Shutdown();
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InputCommon::Shutdown();
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VideoCore::Shutdown();
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HLE::Shutdown();
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Kernel::Shutdown();
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@ -3,7 +3,10 @@
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// Refer to the license.txt file included.
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#include "input_common/input_common.h"
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#include "input_common/sdl_input/sdl_input.h"
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#ifdef _SDL_H
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#include "input_common/sdl_input/sdl_input.h"
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#endif
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#include "core/core_timing.h"
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#include "core/settings.h"
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@ -19,11 +22,11 @@ static int input_event;
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//Ticks for CoreTiming event, same as VBlank in GPU
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static u64 frame_ticks;
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///Callback for CoreTiming
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/// Callback for CoreTiming
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static void InputCallback(u64 userdata, int cycles_late) {
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//Call user input plugin Poll()
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if(g_user_input != nullptr) {
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if (g_user_input != nullptr) {
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g_user_input->Poll();
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}
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@ -35,17 +38,18 @@ std::string ControllerBase::GetDeviceName() const {
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return device_name;
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}
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const Service::HID::PadState ControllerBase::GetPadState() const {
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return controller.pad_state;
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}
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void Init(ControllerBackends backend) {
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switch(backend) {
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switch (backend) {
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#ifdef _SDL_H
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//SDL2 backend selected
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case SDL2_JOY:
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g_user_input = new SDLController();
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break;
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#endif
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//No backend selected
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case NO_JOY:
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@ -57,8 +61,8 @@ void Init(ControllerBackends backend) {
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}
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//Shutdown immediately if backend failed to initialize
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if((g_user_input != nullptr) && (!g_user_input->activated)) {
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ShutDown();
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if (g_user_input != nullptr && !g_user_input->activated) {
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Shutdown();
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return;
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}
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@ -69,8 +73,8 @@ void Init(ControllerBackends backend) {
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CoreTiming::ScheduleEvent(frame_ticks, input_event);
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}
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void ShutDown() {
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if((g_user_input != nullptr)
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void Shutdown() {
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if (g_user_input != nullptr) {
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delete g_user_input;
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g_user_input = nullptr;
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}
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@ -9,7 +9,7 @@
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namespace InputCommon {
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///Enum defining available backends
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/// Enum defining available backends
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enum ControllerBackends {
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NO_JOY,
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SDL2_JOY
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@ -20,43 +20,41 @@ public:
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ControllerBase() {}
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virtual ~ControllerBase() {}
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///Initializes input based on specific backends
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/// Initializes input based on specific backends
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virtual bool Init() = 0;
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///Grabs a list of devices supported by the backend
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/// Grabs a list of devices supported by the backend
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virtual void DiscoverDevices() = 0;
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///Grab and process input
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/// Grab and process input
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virtual void Poll() = 0;
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///Shuts down all backend related data
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virtual void ShutDown() = 0;
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/// Shuts down all backend related data
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virtual void Shutdown() = 0;
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///Returns internal name of currently selected device. Expose this to the UI
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/// Returns internal name of currently selected device. Expose this to the UI
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std::string GetDeviceName() const;
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///Returns internal pad state
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/// Returns internal pad state
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const Service::HID::PadState GetPadState() const;
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bool activated;
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protected:
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///Internal name of currently selected device
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/// Internal name of currently selected device
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std::string device_name;
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///Internal view this specific object will have of 3DS input states
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/// Internal view this specific object will have of 3DS input states
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ControllerState controller;
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};
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///Initialize the user input system
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/// Initialize the user input system
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void Init(ControllerBackends backend);
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///Deactive the user input system
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void ShutDown();
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/// Deactive the user input system
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void Shutdown();
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///InputCommon 'plugin'
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/// InputCommon 'plugin'
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extern ControllerBase* g_user_input;
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} // namespace
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@ -22,13 +22,13 @@ SDLController::SDLController() {
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}
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SDLController::~SDLController() {
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ShutDown();
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Shutdown();
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}
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bool SDLController::Init() {
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//Attempt to initialize SDL with joystick only
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if(SDL_Init(SDL_INIT_JOYSTICK) != 0) {
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if (SDL_Init(SDL_INIT_JOYSTICK) != 0) {
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return false;
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}
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@ -36,7 +36,7 @@ bool SDLController::Init() {
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//TODO - Use DiscoverDevice to generate a list of available joysticks, then open the correct index
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jpad = SDL_JoystickOpen(index);
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if(jpad == nullptr) {
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if (jpad == nullptr) {
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return false;
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}
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@ -55,17 +55,17 @@ bool SDLController::Init() {
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void SDLController::DiscoverDevices() {}
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void SDLController::ShutDown() {
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void SDLController::Shutdown() {
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//Attempt to close joystick with SDL
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if(jpad != nullptr) {
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if (jpad != nullptr) {
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SDL_JoystickClose(jpad);
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}
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}
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void SDLController::Poll() {
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if(SDL_PollEvent(&input_event)) {
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if((input_event.type == SDL_JOYBUTTONDOWN) || (input_event.type == SDL_JOYBUTTONUP)
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|| (input_event.type == SDL_JOYAXISMOTION) || (input_event.type == SDL_JOYHATMOTION)) {
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if (SDL_PollEvent(&input_event)) {
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if (input_event.type == SDL_JOYBUTTONDOWN || input_event.type == SDL_JOYBUTTONUP
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|| input_event.type == SDL_JOYAXISMOTION || input_event.type == SDL_JOYHATMOTION) {
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ProcessInput();
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}
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}
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@ -77,7 +77,7 @@ void SDLController::ProcessInput() {
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int val = 0;
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//Generate the id based on input from an event
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switch(input_event.type) {
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switch (input_event.type) {
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//Joystick button press events
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case SDL_JOYBUTTONDOWN:
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pad_id = 100;
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@ -100,19 +100,19 @@ void SDLController::ProcessInput() {
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pad_id += (input_event.jaxis.axis * 2);
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val = input_event.jaxis.value;
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if(val > 0) {
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if (val > 0) {
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pad_id += 1;
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}
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//If analog input is beyond dead zone, set it
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if(CheckDeadZone(val)) {
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if (CheckDeadZone(val)) {
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controller.pad_state.hex |= KeyMap::GetPadKey({pad_id, joypad_id}).hex;
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} else {
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controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id, joypad_id}).hex;
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}
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//Release opposite axis
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if(pad_id % 2 == 0) {
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if (pad_id % 2 == 0) {
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controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id+1, joypad_id}).hex;
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} else {
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controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id-1, joypad_id}).hex;
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@ -125,7 +125,7 @@ void SDLController::ProcessInput() {
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pad_id = 300;
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pad_id += input_event.jhat.hat * 4;
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switch(input_event.jhat.value) {
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switch (input_event.jhat.value) {
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case SDL_HAT_CENTERED:
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controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id, joypad_id}).hex;
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controller.pad_state.hex &= ~KeyMap::GetPadKey({pad_id+1, joypad_id}).hex;
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@ -228,9 +228,9 @@ void SDLController::SetDeadZone(int range) {
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}
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bool SDLController::CheckDeadZone(int range) {
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if((range < -dead_zone) || (range > dead_zone)) {
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if ((range < -dead_zone) || (range > dead_zone)) {
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return true;
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} else if((range > -dead_zone) && (range < dead_zone)) {
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} else if ((range > -dead_zone) && (range < dead_zone)) {
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return false;
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}
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}
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@ -10,50 +10,48 @@
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namespace InputCommon {
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class SDLController : virtual public ControllerBase {
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class SDLController final : public ControllerBase {
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public:
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SDLController();
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~SDLController();
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///Initializes input via SDL2
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bool Init();
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/// Initializes input via SDL2
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bool Init() override;
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///Grabs a list of devices supported by the backend
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void DiscoverDevices();
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/// Grabs a list of devices supported by the backend
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void DiscoverDevices() override;
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///Grab and process input via SDL2
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void Poll();
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/// Grab and process input via SDL2
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void Poll() override;
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///Shuts down all joysticks opened by SDL2
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void ShutDown();
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/// Shuts down all joysticks opened by SDL2
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void Shutdown() override;
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///Processes input when polling
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/// Processes input when polling
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void ProcessInput();
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///Sets up keymaps from input configuration
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/// Sets up keymaps from input configuration
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void SetupKeyMaps();
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///Sets analog deadzones
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/// Sets analog deadzones
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void SetDeadZone(int range);
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///Checks if analog input is within the dead zone
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/// Checks if analog input is within the dead zone
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bool CheckDeadZone(int range);
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private:
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SDL_Joystick* jpad;
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///SDL event used for polling
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/// SDL event used for polling
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SDL_Event input_event;
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///Index of joystick, used for opening/closing a joystick
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/// Index of joystick, used for opening/closing a joystick
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int index;
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///Keymap id for this controller
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/// Keymap id for this controller
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int joypad_id;
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int dead_zone;
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};
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} //namespace
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