game_list: Move "Open ..." options to submenu

Helps to reduce visual clutter a bit.
This commit is contained in:
FearlessTobi 2024-02-07 00:05:11 +01:00
parent 19784355f9
commit fdc29d05d5

View file

@ -533,15 +533,18 @@ void ForEachOpenGLCacheFile(u64 program_id, auto func) {
void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QString& name,
u64 program_id, u64 extdata_id, Service::FS::MediaType media_type) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_extdata_location = context_menu.addAction(tr("Open Extra Data Location"));
QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
QAction* open_dlc_location = context_menu.addAction(tr("Open DLC Data Location"));
QAction* open_texture_dump_location = context_menu.addAction(tr("Open Texture Dump Location"));
QAction* open_texture_load_location =
context_menu.addAction(tr("Open Custom Texture Location"));
QAction* open_mods_location = context_menu.addAction(tr("Open Mods Location"));
QMenu* open_menu = context_menu.addMenu(tr("Open"));
QAction* open_application_location = open_menu->addAction(tr("Application Location"));
open_menu->addSeparator();
QAction* open_save_location = open_menu->addAction(tr("Save Data Location"));
QAction* open_extdata_location = open_menu->addAction(tr("Extra Data Location"));
QAction* open_update_location = open_menu->addAction(tr("Update Data Location"));
QAction* open_dlc_location = open_menu->addAction(tr("DLC Data Location"));
open_menu->addSeparator();
QAction* open_texture_dump_location = open_menu->addAction(tr("Texture Dump Location"));
QAction* open_texture_load_location = open_menu->addAction(tr("Custom Texture Location"));
QAction* open_mods_location = open_menu->addAction(tr("Mods Location"));
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
QMenu* shader_menu = context_menu.addMenu(tr("Disk Shader Cache"));