Merge pull request #4413 from wwylele/memory-global
Fix shared font addres; Remove global PhysicalToVirtualAddress
This commit is contained in:
commit
fe47243690
4 changed files with 72 additions and 78 deletions
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@ -142,7 +142,10 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
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if (base_address == 0 && target_address == 0) {
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if (base_address == 0 && target_address == 0) {
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// Calculate the address at which to map the memory block.
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// Calculate the address at which to map the memory block.
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target_address = linear_heap_phys_offset + target_process->GetLinearHeapAreaAddress();
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// Note: even on new firmware versions, the target address is still in the old linear heap
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// region. This exception is made to keep the shared font compatibility. See
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// APT:GetSharedFont for detail.
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target_address = linear_heap_phys_offset + Memory::LINEAR_HEAP_VADDR;
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}
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}
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auto vma = target_process->vm_manager.FindVMA(target_address);
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auto vma = target_process->vm_manager.FindVMA(target_address);
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@ -207,10 +207,17 @@ void Module::Interface::GetSharedFont(Kernel::HLERequestContext& ctx) {
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// The shared font has to be relocated to the new address before being passed to the
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// The shared font has to be relocated to the new address before being passed to the
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// application.
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// application.
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auto maybe_vaddr = Memory::PhysicalToVirtualAddress(
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apt->shared_font_mem->linear_heap_phys_offset + Memory::FCRAM_PADDR);
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// Note: the target address is still in the old linear heap region even on new firmware
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ASSERT(maybe_vaddr);
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// versions. This exception is made for shared font to resolve the following compatibility
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VAddr target_address = *maybe_vaddr;
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// issue:
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// The linear heap region changes depending on the kernel version marked in application's
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// exheader (not the actual version the application is running on). If an application with old
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// kernel version and an applet with new kernel version run at the same time, and they both use
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// shared font, different linear heap region would have required shared font to relocate
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// according to two different addresses at the same time, which is impossible.
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VAddr target_address =
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apt->shared_font_mem->linear_heap_phys_offset + Memory::LINEAR_HEAP_VADDR;
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if (!apt->shared_font_relocated) {
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if (!apt->shared_font_relocated) {
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BCFNT::RelocateSharedFont(apt->shared_font_mem, target_address);
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BCFNT::RelocateSharedFont(apt->shared_font_mem, target_address);
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apt->shared_font_relocated = true;
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apt->shared_font_relocated = true;
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@ -318,6 +318,25 @@ u8* GetPhysicalPointer(PAddr address) {
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return target_pointer;
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return target_pointer;
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}
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}
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/// For a rasterizer-accessible PAddr, gets a list of all possible VAddr
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static std::vector<VAddr> PhysicalToVirtualAddressForRasterizer(PAddr addr) {
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if (addr >= VRAM_PADDR && addr < VRAM_PADDR_END) {
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return {addr - VRAM_PADDR + VRAM_VADDR};
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}
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if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) {
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return {addr - FCRAM_PADDR + LINEAR_HEAP_VADDR, addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR};
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}
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if (addr >= FCRAM_PADDR_END && addr < FCRAM_N3DS_PADDR_END) {
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return {addr - FCRAM_PADDR + NEW_LINEAR_HEAP_VADDR};
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}
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// While the physical <-> virtual mapping is 1:1 for the regions supported by the cache,
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// some games (like Pokemon Super Mystery Dungeon) will try to use textures that go beyond
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// the end address of VRAM, causing the Virtual->Physical translation to fail when flushing
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// parts of the texture.
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LOG_ERROR(HW_Memory, "Trying to use invalid physical address for rasterizer: {:08X}", addr);
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return {};
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}
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void RasterizerMarkRegionCached(PAddr start, u32 size, bool cached) {
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void RasterizerMarkRegionCached(PAddr start, u32 size, bool cached) {
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if (start == 0) {
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if (start == 0) {
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return;
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return;
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@ -327,19 +346,7 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, bool cached) {
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PAddr paddr = start;
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PAddr paddr = start;
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for (unsigned i = 0; i < num_pages; ++i, paddr += PAGE_SIZE) {
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for (unsigned i = 0; i < num_pages; ++i, paddr += PAGE_SIZE) {
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std::optional<VAddr> maybe_vaddr = PhysicalToVirtualAddress(paddr);
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for (VAddr vaddr : PhysicalToVirtualAddressForRasterizer(paddr)) {
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// While the physical <-> virtual mapping is 1:1 for the regions supported by the cache,
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// some games (like Pokemon Super Mystery Dungeon) will try to use textures that go beyond
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// the end address of VRAM, causing the Virtual->Physical translation to fail when flushing
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// parts of the texture.
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if (!maybe_vaddr) {
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LOG_ERROR(HW_Memory,
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"Trying to flush a cached region to an invalid physical address {:08X}",
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paddr);
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continue;
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}
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VAddr vaddr = *maybe_vaddr;
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PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
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PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
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if (cached) {
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if (cached) {
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@ -366,9 +373,9 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, bool cached) {
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case PageType::RasterizerCachedMemory: {
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case PageType::RasterizerCachedMemory: {
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u8* pointer = GetPointerFromVMA(vaddr & ~PAGE_MASK);
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u8* pointer = GetPointerFromVMA(vaddr & ~PAGE_MASK);
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if (pointer == nullptr) {
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if (pointer == nullptr) {
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// It's possible that this function has been called while updating the pagetable
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// It's possible that this function has been called while updating the
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// after unmapping a VMA. In that case the underlying VMA will no longer exist,
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// pagetable after unmapping a VMA. In that case the underlying VMA will no
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// and we should just leave the pagetable entry blank.
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// longer exist, and we should just leave the pagetable entry blank.
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page_type = PageType::Unmapped;
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page_type = PageType::Unmapped;
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} else {
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} else {
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page_type = PageType::Memory;
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page_type = PageType::Memory;
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@ -382,6 +389,7 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, bool cached) {
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}
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}
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}
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}
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}
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}
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}
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void RasterizerFlushRegion(PAddr start, u32 size) {
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void RasterizerFlushRegion(PAddr start, u32 size) {
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if (VideoCore::g_renderer == nullptr) {
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if (VideoCore::g_renderer == nullptr) {
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@ -820,25 +828,6 @@ PAddr VirtualToPhysicalAddress(const VAddr addr) {
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return *paddr;
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return *paddr;
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}
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}
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std::optional<VAddr> PhysicalToVirtualAddress(const PAddr addr) {
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if (addr == 0) {
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return 0;
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} else if (addr >= VRAM_PADDR && addr < VRAM_PADDR_END) {
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return addr - VRAM_PADDR + VRAM_VADDR;
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} else if (addr >= FCRAM_PADDR && addr < FCRAM_PADDR_END) {
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return addr - FCRAM_PADDR +
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Core::System::GetInstance().Kernel().GetCurrentProcess()->GetLinearHeapAreaAddress();
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} else if (addr >= DSP_RAM_PADDR && addr < DSP_RAM_PADDR_END) {
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return addr - DSP_RAM_PADDR + DSP_RAM_VADDR;
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} else if (addr >= IO_AREA_PADDR && addr < IO_AREA_PADDR_END) {
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return addr - IO_AREA_PADDR + IO_AREA_VADDR;
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} else if (addr >= N3DS_EXTRA_RAM_PADDR && addr < N3DS_EXTRA_RAM_PADDR_END) {
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return addr - N3DS_EXTRA_RAM_PADDR + N3DS_EXTRA_RAM_VADDR;
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}
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return {};
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}
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u32 GetFCRAMOffset(u8* pointer) {
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u32 GetFCRAMOffset(u8* pointer) {
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ASSERT(pointer >= fcram.data() && pointer < fcram.data() + fcram.size());
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ASSERT(pointer >= fcram.data() && pointer < fcram.data() + fcram.size());
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return pointer - fcram.data();
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return pointer - fcram.data();
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@ -228,11 +228,6 @@ std::optional<PAddr> TryVirtualToPhysicalAddress(VAddr addr);
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*/
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*/
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PAddr VirtualToPhysicalAddress(VAddr addr);
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PAddr VirtualToPhysicalAddress(VAddr addr);
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/**
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* Undoes a mapping performed by VirtualToPhysicalAddress().
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*/
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std::optional<VAddr> PhysicalToVirtualAddress(PAddr paddr);
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/**
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/**
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* Gets a pointer to the memory region beginning at the specified physical address.
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* Gets a pointer to the memory region beginning at the specified physical address.
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*/
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*/
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