Commit graph

133 commits

Author SHA1 Message Date
emufan4568 07a69b7c7b renderer_opengl: Remove amd hacks and legacy paths
* AMDs new driver fixed many issues in the OpenGL driver. No reason to
  keep these hacks. In addition the upgrade to 4.3 guarantees the
  existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568 efc2db4088 rasterizer_cache: Separate into common directory 2022-08-21 01:16:42 +03:00
SachinVin b5ac9e4946
Backport non-seperable disk shader from android (#5976)
* VideoCore: Backport Shader cache for non separable shaders

android: disk_shader_cache: remove redundant lookup

* disk_shader_cache: dont compile dumped shaders

* cleanup Seperable shader loading

* gl_shader_disk_cache.cpp: remove redundant checks

* Skip compiling non seperable raws

* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
weihuoya cddd447506 use separate texture buffer for light and fog
gl_state.cpp: Fix typo in texture buffer LUT

gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Lioncash 81768bf0c2 gl_rasterizer: Resolve truncation warnings 2020-05-01 06:08:20 -04:00
Lioncash ea08178dde gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL
Silences an unused private variable warning.
2020-05-01 05:52:48 -04:00
Lioncash dd2a86bed1 video_core: Amend misplaced forward declarations
ShaderProgramManager was placed within the wrong namespace. Backend
simply isn't necessary, so it can be removed.
2020-04-18 20:12:22 -04:00
Hamish Milne a210e7e2bd Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
James Rowe 55c75b5e3e Add ClearAll to rasterizer cache for fully wiping the cache on save/load 2020-02-13 17:42:11 +08:00
James Rowe 4e9ec4efd0 Add shader disk caching 2020-01-15 19:58:33 -07:00
Weiyi Wang dd3ba7bd21 opengl: remove hw geometry shader related stuff 2019-08-18 20:07:50 -04:00
Hamish Milne e3cefe5a5d Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer

* Localize the fix to the GL rasterizer

* Revert unwanted change
2019-08-10 11:05:00 +02:00
Weiyi Wang 0269cb6e67 gl_rasterizer: decrease vertex buffer size (#4703)
Nvidia seems to have flickering issue with pokemon for some specific vertex buffer size. The root cause is still unknown. This is just a workaround
2019-08-10 10:51:24 +02:00
James Rowe 3f2c7eb471
Merge pull request #4738 from FearlessTobi/port-1020-new
Port yuzu-emu/yuzu#1020: "core: Namespace EmuWindow"
2019-04-26 08:58:09 -06:00
Lioncash 6e22891761 core: Namespace EmuWindow
Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
wwylele 777af04f4a gl_rasterizer: ignore mipmap setting for cubemap before we implements it 2019-03-08 09:37:25 -05:00
wwylele ca78d34933 gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
Weiyi Wang b5f2318ae7 gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Tobias 46e8237e7e Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" (#4423)
* renderer_opengl: Namespace OpenGL code

Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.

* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
Weiyi Wang 7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
fearlessTobi f61c9c3eb7 video_core: Make global EmuWindow instance part of the base renderer …
…class

Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-25 15:20:40 +02:00
wwylele 266f2b6242 gl_rasterizer: only apply AMD hack when the vendor is AMD 2018-07-31 22:58:17 +03:00
wwylele 2927c88fd3 gl_rasterizer: implement mipmap for proctex 2018-07-06 01:13:02 +03:00
Markus Wick 831d4f9aeb gl_rasterizer: Use the shared texture buffer for the proctex lut. 2018-06-22 17:20:55 +02:00
Markus Wick 1ca6d2ea8d gl_rasterizer: Use the shared texture buffer for the noise, color and alpha map. 2018-06-22 17:20:55 +02:00
Markus Wick 63fb7dcc1b gl_rasterizer: Use the shared texture buffer for the fog lut. 2018-06-22 17:20:55 +02:00
Markus Wick 4679487640 gl_rasterizer: Use the shared texture buffer for the lighting lut. 2018-06-22 17:20:54 +02:00
Markus Wick 5a9cde138d gl_rasterizer: Add a new dirty flag for any lighting lut. 2018-06-22 17:17:48 +02:00
Markus Wick a8396cdbed renderer_opengl: Create shared texture buffer. 2018-06-22 17:05:40 +02:00
Markus Wick 298ebe3752 gl_rasterizer: Inline texture buffer uploads. 2018-06-22 17:04:47 +02:00
Markus Wick 8a8c6f059f gl_rasterizer: Move TBO syncing helper to one function. 2018-06-22 17:04:47 +02:00
wwylele 781912e854 gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
wwylele dd6252a676 gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path 2018-05-18 13:55:19 +03:00
wwylele 9b448a0739 gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware 2018-05-14 10:17:36 +03:00
Weiyi Wang f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang 0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick 5960282303 gl_rasterizer: Use buffer_storage for uniform data.
This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage d6cd1a8712 gl_rasterizer: Use GLvec* instead of C arrays 2018-05-05 04:37:04 +03:00
wwylele 1762ad2dcc gl_rasterizer_cache: cache texture cube 2018-05-01 21:26:43 +03:00
Markus Wick 5d1dd205c4 renderer_opengl: Rewrite stream buffer. 2018-04-21 16:12:30 +02:00
wwylele 8dc75598a4 gl_rasterizer: isolate shader management into its own class 2018-04-11 14:52:37 +03:00
Weiyi Wang 972db17247
Merge pull request #3497 from wwylele/texture-cube-new
gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
wwylele 0d84c5a0b6 gl_rasterizer: move state syncing from ctor to its own function 2018-04-04 17:23:55 +03:00
Markus Wick ac92664aa7 OGL: Use stream buffer for vertex data. 2018-03-17 02:02:39 +01:00
wwylele 15e8664ef7 gl_rasterizer: implement texture cube 2018-03-10 01:15:06 +02:00
James Rowe 24e187891f OpenGL Rasterizer: Update to use the new cache 2017-12-23 16:10:28 -07:00
wwylele addbcd5784 gl_rasterizer: implement custom clip plane 2017-08-25 07:26:45 +03:00
wwylele 8482933db8 gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
wwylele 8978ecb09c gl_rasterizer: use texture buffer for fog LUT 2017-06-22 20:41:00 +03:00
wwylele ab60414122 gl_rasterizer/lighting: fix LUT interpolation 2017-06-21 23:13:06 +03:00