emufan4568
07a69b7c7b
renderer_opengl: Remove amd hacks and legacy paths
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* AMDs new driver fixed many issues in the OpenGL driver. No reason to
keep these hacks. In addition the upgrade to 4.3 guarantees the
existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
SachinVin
b5ac9e4946
Backport non-seperable disk shader from android ( #5976 )
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* VideoCore: Backport Shader cache for non separable shaders
android: disk_shader_cache: remove redundant lookup
* disk_shader_cache: dont compile dumped shaders
* cleanup Seperable shader loading
* gl_shader_disk_cache.cpp: remove redundant checks
* Skip compiling non seperable raws
* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
James Rowe
6945b6539f
Address review and update zstd
2020-01-15 19:58:34 -07:00
James Rowe
4e9ec4efd0
Add shader disk caching
2020-01-15 19:58:33 -07:00
Weiyi Wang
dd3ba7bd21
opengl: remove hw geometry shader related stuff
2019-08-18 20:07:50 -04:00
Weiyi Wang
b5f2318ae7
gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
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Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Markus Wick
392547a97c
gl_resource_manager: Split implementations in .cpp file
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-17 15:01:40 +01:00
Tobias
46e8237e7e
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" ( #4423 )
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* renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
wwylele
266f2b6242
gl_rasterizer: only apply AMD hack when the vendor is AMD
2018-07-31 22:58:17 +03:00
wwylele
2927c88fd3
gl_rasterizer: implement mipmap for proctex
2018-07-06 01:13:02 +03:00
Markus Wick
10fba63b94
gl_rasterizer: Provide texture buffer offsets.
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This allows us to move all data into one TBO.
2018-06-22 17:03:38 +02:00
wwylele
781912e854
gl_rasterize: implement shadow mapping using image load/store
2018-06-01 14:26:44 +03:00
wwylele
191b29e402
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-04-24 20:39:10 +03:00
wwylele
8dc75598a4
gl_rasterizer: isolate shader management into its own class
2018-04-11 14:52:37 +03:00