Commit graph

162 commits

Author SHA1 Message Date
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
GPUCode
bd84dbc8d3
citra_qt: Avoid null reference capture when taking screenshots 2022-11-09 16:50:05 +02:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
emufan4568
025cd31420 video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow
  rendering and texture cubes in the fragment shaders. All these
  extensions were incorporated to core in 4.3. Support is practically
  ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
pawelniegowski
ff81fb04b4 Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
bunnei
62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
Implement basic rerecording features
2022-02-18 20:29:36 -07:00
bunnei
24086d05bb
Merge pull request #5471 from vitor-k/misc
Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00
Pengfei Zhu
8e3c7674d8
Merge pull request #5644 from liushuyu/master
bootmanager: fix memory leaks when loading save states
2021-03-06 16:23:24 +08:00
zhupengfei
e60e20666e
citra_qt: Allow enabling frame advance before emulation start
Effectively allows starting emulation as paused.
2021-02-08 11:25:37 +08:00
liushuyu
8290423d16
bootmanager: fix memory leaks when loading save states 2021-02-07 15:18:57 -07:00
FearlessTobi
aeba818634 citra_qt: Migrate off of setMargin() to setContentsMargins()
setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-01-17 02:48:52 +01:00
Vitor Kiguchi
8e54e7cf1a fix some conversion warnings 2020-12-06 16:01:59 -03:00
Vitor Kiguchi
2696add2fd remove unnecessary headers 2020-12-06 15:59:13 -03:00
Vitor K
2f5eec3576
Fixes to "hide mouse on inactivity" (#5476)
The feature wasn't working when the "single window mode" was off.
Changed the cursor setting to only affect the render_window and
moved to a signal/slot model to show the mouse.
2020-12-05 22:12:17 +01:00
Tobias
316a64961c
Port yuzu-emu/yuzu#4605: "bootmanager: Prevent unnecessary copies in TouchUpdateEvent()" (#5539)
The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.

Co-authored-by: Lioncash <mathew1800@gmail.com>
2020-09-05 06:09:31 +02:00
Luke Street
21d7c4faa8 Avoid incorrect casts to QDropEvent 2020-08-18 23:24:06 -04:00
Kaiwen Xu
265b0aa444 Fix framebuffer size on fractional scaling display. 2020-06-28 20:34:37 +02:00
Vitor K
36809b2e2e
Small fixes to "Option to hide mouse on inactivity" (#5280)
* Menubar: fix mouse tracking bug

* citra_qt: Fix copy/paste error
2020-05-04 12:33:02 +02:00
Hamish Milne
828f88d20a Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
Subv
64b612bd60 Warnings/GLWindow: Initialize the members of OpenGLWindow in the order they are defined. 2020-04-11 12:24:09 -05:00
Vitor K
23921e3203
Option to hide mouse on inactivity (#5094)
* Add and implement option to hide mouse on iniactivity
+ clang format

* Set mouse hide timeout as a constant

* Address review comments, decrease mouse inactivity timeout to 2500ms

* Hide mouse: fix menubar bugs

squashable

* Hide mouse: ensure status bar has the default pointer
2020-04-07 09:58:51 -05:00
Hamish Milne
5b6ee9a6ab Clear out state before deserialization - fixes many crashes. 2020-04-01 22:06:22 +01:00
Tobias
f106e76132
Port yuzu commit: "yuzu/CMakeLists: Disable implicit QString co… (#5074)
* yuzu/CMakeLists: Disable implicit QString conversions

Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.

Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>

* citra_qt: Remove lots of implicit QString conversions

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-11 13:12:09 +01:00
James Rowe
17e9522921
Merge pull request #5069 from vitor-k/min-window2
Update minimum window size based on current layout
2020-02-08 12:46:20 -07:00
James Rowe
961a7b59c9 QT Frontend: Add disk shader loading progress bar
Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
Vitor Kiguchi
64737afdbc Change min_client_area_size based on layout 2020-01-20 23:00:21 -03:00
James Rowe
d418f0438d citra-qt: Load Disk Resources 2020-01-15 19:58:34 -07:00
James Rowe
1d14b98f81 Remove accidentally pushed debugging logs (#5029) 2019-12-17 11:13:47 +01:00
James Rowe
408e225048 Destroy GLWindow on exit to prevent issues closing the app while in fullscreen 2019-12-15 16:20:59 -07:00
James Rowe
36c5058d66 Reintroduce a vsync option for people with really bad drivers 2019-12-15 15:42:05 -07:00
James Rowe
ea40eb0994 Use the proper parent window
Fixes an issue where the touch point is incorrect in OpenGLWindow when the render
target is initialized for the first time with single window mode disabled.
2019-11-28 20:35:50 -07:00
James Rowe
123c0212ef Fix window resizing bug 2019-11-28 11:20:42 -07:00
James Rowe
782eae7f65 Fix drag and drop 2019-11-28 10:56:58 -07:00
James Rowe
86f203e6e8 Add missing key events and also try to glFinish after swapping 2019-11-09 13:12:30 -07:00
James Rowe
68052de8a0 Workaround Qt bug that causes events to forward to the parent incorrectly 2019-11-09 13:12:30 -07:00
James Rowe
586b8e8b46 Change from QOpenGLWidget to QWindow
While QOpenGLWidget sounds like a good idea, it has issues which are
harder to debug due to how Qt manages the context behind the scenes. We
could probably work around any of these issues over time, but its
probably easier to do it ourselves with a QWindow directly.

Plus using QWindow + createWindowContainer is the easiest to use
configuration for Qt + Vulkan so this is probably much better in the
long run.
2019-11-09 13:12:30 -07:00
James Rowe
29c12058c7 Add minimum window size back to citra-qt 2019-11-09 13:12:29 -07:00
James Rowe
26d828fb4c Prevent softlock on shutdown and various cleanup 2019-11-09 13:12:29 -07:00
James Rowe
52d7676831 recreate mailbox to use a queue instead 2019-11-09 13:12:29 -07:00
James Rowe
ac90cd0378 Change Present to finish only after swap 2019-11-09 13:12:29 -07:00
James Rowe
6fff8e3921 Remove screen change detection since it breaks make changing screen. (Still need to test windows) 2019-11-09 13:12:29 -07:00
James Rowe
5d97e44279 Fix macOS pixel ratio detection 2019-11-09 13:12:29 -07:00
James Rowe
045eec282a rename GGLContext to just GLContext 2019-11-09 13:12:29 -07:00
James Rowe
db94c017bf Change to a constructor that exists in qt 5.9 2019-11-09 13:12:29 -07:00
James Rowe
3b14bb44b9 QOffscreensurface 2019-11-09 13:12:29 -07:00
James Rowe
91255b8802 Change Qt to use QOpenGLWidget and support shared context and texture mailbox 2019-11-09 13:10:18 -07:00
Tobias
a546efad31
Port yuzu-emu/yuzu#2529: "yuzu/bootmanager: Minor interface tid… (#4794)
* yuzu/bootmanager: Remove unnecessary pointer casts

We can just invoke these functions by qualifying the object name before
the function.

* yuzu/bootmanager: unsigned -> u32

Same thing (for platforms we support), less reading.

* yuzu/bootmanager: Default EmuThread's destructor in the cpp file

This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.

* yuzu/bootmanager: Treat the resolution factor as a u32

Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.

This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.

* yuzu/bootmanager: Log out screenshot destination path

We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).

* Fix compilation
2019-07-11 18:46:44 +02:00
Lioncash
21c71d21ae general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00