Commit graph

8 commits

Author SHA1 Message Date
xperia64
8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
Lioncash
ba6eb5285d yuzu/configuration: Make function naming consistent 2019-07-06 15:01:41 +02:00
Lioncash
5840943110 yuzu/configuration: Make slots private where applicable
These slots are only ever attached to event handling mechanisms within
the class itself, they're never used externally. Because of this, we can
make the functions private.

This also removes redundant usages of the private access specifier.
2018-12-09 15:51:19 +01:00
Lioncash
d87961bad3 yuzu/configuration: Add missing override specifiers to configuration-related classes
Resolves trivial compiler warnings.
2018-12-09 15:51:19 +01:00
zhupengfei
ab07d44193
citra_qt/configuration: fix language configuration issues 2018-11-03 09:34:01 +08:00
zhupengfei
60edddac7d
citra_qt/configuration: Add background color config
This is actually very easy to do. I added a label and a push button for it, and used the Qt standard dialog QColorDialog for picking colors.
2018-08-02 11:39:27 +08:00
wwylele
62890b253e citra_qt: load translation from resource 2017-12-16 13:11:05 +02:00
Lioncash
1631e99eed citra-qt: Move config dialog code to its own directory 2017-04-03 20:43:13 -06:00
Renamed from src/citra_qt/configure_graphics.h (Browse further)