Commit graph

525 commits

Author SHA1 Message Date
bunnei
326c451758 Merge pull request #345 from purpasmart96/apt_stubs
APT_U: Stub some functions & misc changes
2015-01-26 23:13:54 -05:00
bunnei
e7dd4d34aa Merge pull request #485 from Subv/more_servs
Services: Stubbed more services.
2015-01-25 22:13:13 -05:00
Subv
2ea60bdc7f Services/HID: Removed some files due to a rebase error 2015-01-24 15:54:24 -05:00
Subv
c2e9990149 Services: Stubbed more services.
Implemented FSUser::CreateExtSaveData
2015-01-24 15:44:40 -05:00
purpasmart96
2dd23b6467 APT_U: Stub some functions & misc changes 2015-01-22 16:03:48 -08:00
archshift
92a75df9b1 cam_u.h: fix indentation
Withholding my profanity towards Xcode.
2015-01-22 12:51:53 -08:00
bunnei
92550013cf Merge pull request #493 from archshift/ptmplay
Stubbed some services
2015-01-22 13:25:19 -05:00
bunnei
731154f79e WaitSynchronization: Added a result code for invalid result, fixed bug. 2015-01-21 20:49:43 -05:00
bunnei
68ddaaa2f5 Thread: Fix WaitSynchronization1 to not set register 1 on thread wakeup. 2015-01-21 20:48:46 -05:00
bunnei
4255f25647 Thread: Use std::find in CheckWait_WaitObject. 2015-01-21 20:48:46 -05:00
bunnei
2f3020a102 Mutex: Cleanup and remove redundant code. 2015-01-21 20:48:36 -05:00
bunnei
f09806aed2 Kernel: Renamed some functions for clarity.
- ReleaseNextThread->WakeupNextThread
- ReleaseAllWaitingThreads->WakeupAllWaitingThreads.
2015-01-21 20:48:30 -05:00
bunnei
15b6a4d9ad Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void. 2015-01-21 20:47:49 -05:00
bunnei
c68eb15695 WaitObject: Renamed "Wait" to "ShouldWait", made "ShouldWait" and "Acquire" pure virtual. 2015-01-21 20:47:49 -05:00
bunnei
69c5830ef2 Event: Fix implementation of "non-sticky" events. 2015-01-21 20:47:48 -05:00
bunnei
9e6ec3b6cd Session: Change to a WaitObject. 2015-01-21 20:47:47 -05:00
bunnei
d2759c578e Kernel: Reschedule on SignalEvent and SendSyncRequest, fix some bugs. 2015-01-21 20:47:47 -05:00
bunnei
dde02f79af Mutex: Fix a bug where the thread should not wait if it already has the mutex. 2015-01-21 20:47:46 -05:00
bunnei
9412996c8f Kernel: Moved Wait and Acquire to WaitObject, added way to retrieve a WaitObject safely. 2015-01-21 20:47:46 -05:00
bunnei
c06d64528a SVC: Removed a Sleep that made no sense
- Would deadlock the calling thread
- Code would never get hit anyways
2015-01-21 20:47:45 -05:00
bunnei
254e4ebd58 AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense. 2015-01-21 20:47:45 -05:00
bunnei
e5a9f1c644 Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks. 2015-01-21 20:47:38 -05:00
bunnei
6deb1a0119 WaitSynchronizationN: Improved comments 2015-01-21 19:12:51 -05:00
bunnei
6643673f28 WaitSynchronizationN: Refactor to fix several bugs
- Separate wait checking from waiting the current thread
- Resume thread when wait_all=true only if all objects are available at once
- Set output to correct wait object index when there are duplicate handles
2015-01-21 19:11:47 -05:00
bunnei
aa01c57ae9 Kernel: Separate WaitSynchronization into Wait and Acquire methods. 2015-01-21 19:10:24 -05:00
bunnei
627e96fc15 WaitSynchronizationN: Handle case where handles=nullptr. 2015-01-21 19:09:10 -05:00
bunnei
f5c6d367c9 WaitSynchronizationN: Handle case where handle_count is invalid. 2015-01-21 19:09:09 -05:00
bunnei
064be2b86f WaitSynchronizationN: Handle case where handle_count=0. 2015-01-21 19:09:09 -05:00
bunnei
7faf2d8e06 WaitSynchronizationN: Implement return values 2015-01-21 19:09:03 -05:00
bunnei
e4a5d8ad4f Event: Fixed some bugs and cleanup (Subv) 2015-01-21 18:43:50 -05:00
bunnei
1f7a04f05a Thread: Keep track of multiple wait objects. 2015-01-21 18:42:04 -05:00
bunnei
14cbbf4d9b Event: Get rid of permanent_lock hack. 2015-01-21 18:42:04 -05:00
bunnei
5e77e2e1de WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup. 2015-01-21 18:41:58 -05:00
bunnei
c22bac6398 Kernel: Added WaitObject and changed "waitable" objects inherit from it. 2015-01-21 18:41:00 -05:00
archshift
1f109c6b49 Added HID_SPVR service and split HID_U implementation into service/hid/hid.xxx 2015-01-21 13:31:10 -08:00
archshift
a68dda6328 Stubbed cam:u service 2015-01-21 12:50:18 -08:00
archshift
7516ceaf93 Stubbed ptm:play service 2015-01-21 12:50:18 -08:00
Lioncash
a3f5e5605c core: Fix a few docstrings 2015-01-20 13:52:44 -05:00
bunnei
cbbe9e1500 Merge pull request #492 from archshift/apt
Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively
2015-01-20 12:55:53 -05:00
bunnei
be8f665142 Merge pull request #383 from zhuowei/shared_page
Add some support for the shared page
2015-01-18 18:31:52 -05:00
archshift
4d316cbd8e Expose GetSharedFont and NotifyToWait to APT:A and APT:S respectively 2015-01-18 15:15:14 -08:00
Zhuowei Zhang
edb8450420 Add some support for the shared page (currently 3d slider is implemented) 2015-01-15 22:16:13 -05:00
bunnei
2572a62480 APT: Fix typo in setting return code for NotifyToWait 2015-01-15 18:23:53 -05:00
bunnei
350c5a7e32 DSP: Removed useless spam log for SignalInterrupt 2015-01-15 18:20:58 -05:00
bunnei
4b47ed6194 Merge pull request #482 from yuriks/fix-vblank
Correctness fixes for GPU flipping and interrupts
2015-01-15 18:11:03 -05:00
bunnei
3ff5a80d46 Merge pull request #481 from Subv/hm_b
APTU: Stubbed NotifyToWait, taken from 3dmoo.
2015-01-14 21:39:49 -05:00
Sebastian Valle
fd1b600e05 APT: Fixed the comment style in some variables 2015-01-14 10:14:22 -05:00
bunnei
394d44cf74 Merge pull request #480 from Subv/arb_2
AddrArbiter: Implement arbitration types 3 and 4.
2015-01-14 10:04:33 -05:00
Yuri Kunde Schlesner
7630b31672 GSP: Fix appending of interrupts to the shared memory buffer
The code was previously appending the interrupt to after the end of the
buffer, instead of at the end.
2015-01-14 05:20:13 -02:00
Yuri Kunde Schlesner
5961a2852d GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.

This also reverts the hack introduced in #404. It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00