Commit graph

8 commits

Author SHA1 Message Date
FearlessTobi
029cc77c4b Backport changes from yuzu-emu/yuzu#2444 2019-09-22 17:27:01 +02:00
Steveice10
5cf684c951 Filter non-executable files out of the game list. 2019-09-08 14:19:11 -07:00
James Rowe
7fe9a094a5 Remove qt5_wrap_ui macro usage 2019-08-16 19:35:37 -06:00
tgsm
ee0afb4318 citra_qt: show demos on game list 2019-02-08 19:04:05 -05:00
fearlessTobi
5a625fe945 yuzu/game_list_worker: Move std::string construction after the termintion check in callbacks
Avoids potentially allocating a std::string instance when it isn't
needed.
2018-12-09 15:51:19 +01:00
fearlessTobi
111b7db759 Stop splitting includes 2018-10-20 16:31:35 +02:00
Lioncash
230edc8c7c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-10-20 16:31:35 +02:00
lioncash
9238015dd4 yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-10-20 16:31:35 +02:00