James Rowe
5fb456f17f
Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled
2020-01-22 09:50:31 -07:00
James Rowe
bd29261e0a
Frontend: Only load disk resources if hw shader is enabled
2020-01-22 09:47:53 -07:00
Vitor Kiguchi
b713fe3329
Address review comments
2020-01-22 12:51:04 -03:00
James Rowe
c0df8271bf
Merge pull request #5070 from jroweboy/ninja-osx-suxz
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OSX Build: Remove ninja
2020-01-21 19:34:20 -07:00
James Rowe
ea482a719d
OSX Build: Remove ninja
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Ninja on OSX lately is giving an error where it gets in a cmake
reconfiguration loop. It constantly reruns cmake and detects that the
build file changed, so it reruns it again and again until it times out.
Not going to deal with this right now.
2020-01-21 18:54:05 -07:00
Vitor Kiguchi
157f82141d
Make a separate function for getting minimum size based on layout
2020-01-21 19:31:39 -03:00
James Rowe
5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
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Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
Vitor Kiguchi
0dcb886ef2
clang format
2020-01-21 14:24:16 -03:00
Vitor Kiguchi
718f04af6d
Correctly treat cases when current size is smaller than the minimum defined by the layout
2020-01-21 13:32:51 -03:00
Vitor Kiguchi
5d0353c391
correct ProcessConfigurationChanges
2020-01-20 23:00:33 -03:00
Vitor Kiguchi
6e1a873e57
use the defined constants instead of magic numbers for screen dimensions
2020-01-20 23:00:33 -03:00
Vitor Kiguchi
64737afdbc
Change min_client_area_size based on layout
2020-01-20 23:00:21 -03:00
James Rowe
a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
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Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
Vitor Kiguchi
c2179a1dd0
log the upright screen setting
2020-01-20 22:32:16 -03:00
Vitor Kiguchi
5eb9a5b3bc
Set hotkey for screen rotation
2020-01-20 22:32:15 -03:00
Vitor Kiguchi
be88d2a59a
implement upright orientation for side and large frame layouts
2020-01-20 22:32:15 -03:00
vitor-k
89cab445d4
Implementation of screen rotation without use of additional layouts.
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This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.
Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe
3c3fcd8ee6
Merge pull request #5061 from FearlessTobi/port-3316
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Port yuzu-emu/yuzu#3316 : "Add headbar icon on Linux"
2020-01-19 10:24:58 -07:00
bunnei
591c6a64d7
common: SPSCQueue: Notify after incrementing queue size.
2020-01-19 13:35:49 +01:00
TotalCaesar659
df6cf6bbb6
Add headbar icon on Linux
2020-01-19 13:29:53 +01:00
James Rowe
e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
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common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
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Disk Shader Caching
2020-01-17 18:15:50 -07:00
James Rowe
5fdcff9d05
Merge pull request #5018 from iwubcode/passive-3d
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Interlaced stereo 3d option
2020-01-17 18:14:59 -07:00
iwubcode
43f8aadd52
renderer_opengl: Allow usage of interlaced 3D
2020-01-16 22:12:50 -06:00
iwubcode
6f269c375f
citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D
2020-01-16 22:12:50 -06:00
James Rowe
e95bc52b3d
Only check for sanitize_mul if theres a shader in the cache
2020-01-16 08:35:52 -07:00
James Rowe
43c9695bf9
Fix title bar
2020-01-15 23:52:41 -07:00
James Rowe
cf4125a6a5
Only load precompiled shaders if their sanitize_mul setting matches
2020-01-15 21:10:37 -07:00
James Rowe
6945b6539f
Address review and update zstd
2020-01-15 19:58:34 -07:00
James Rowe
936094dd27
Log the number of entries in each cache
2020-01-15 19:58:34 -07:00
James Rowe
45bc5b465e
Add a error log for unsupported configurations for disk cache
2020-01-15 19:58:34 -07:00
James Rowe
2d86bc6db5
Rename InvalidateTransferable to InvalidateAll to match what it does
2020-01-15 19:58:34 -07:00
James Rowe
7092ba8480
Only add shaders to precompiled cache if they are new
2020-01-15 19:58:34 -07:00
James Rowe
061a33477f
Properly bind the shader sampler and uniform bindings
2020-01-15 19:58:34 -07:00
James Rowe
a20c81d593
Change VFS vector to regular vector
2020-01-15 19:58:34 -07:00
James Rowe
6f2756089d
citra-sdl: Add Load Disk Resources
2020-01-15 19:58:34 -07:00
James Rowe
d418f0438d
citra-qt: Load Disk Resources
2020-01-15 19:58:34 -07:00
James Rowe
d03d201482
Add GetRenderer to core
2020-01-15 19:58:34 -07:00
James Rowe
be52d3a7d0
Add missing changes from yuzu file_util
2020-01-15 19:58:34 -07:00
James Rowe
4e9ec4efd0
Add shader disk caching
2020-01-15 19:58:33 -07:00
James Rowe
ce3f8bf94e
Add frontend settings
2020-01-15 19:58:33 -07:00
James Rowe
b5b6ce5fdc
Add shader cache version generation
2020-01-15 19:58:33 -07:00
James Rowe
b5bc05738c
Add settings for disk shader cache
2020-01-15 19:58:33 -07:00
James Rowe
8f67d6a444
Add ZSTD compression for precompiled cache
2020-01-15 19:58:33 -07:00
James Rowe
cd86c9b043
Merge pull request #5036 from leoetlino/bps
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file_sys: Add support for BPS patching
2020-01-15 12:04:54 -07:00
James Rowe
45bff6ab58
Merge pull request #5033 from BreadFish64/fix_game_list
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qt: do not use an invalid update smdh
2020-01-15 11:51:35 -07:00
James Rowe
3412b999ab
Merge pull request #5056 from jroweboy/master
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Attempt to fix macOS build
2020-01-15 11:28:42 -07:00
James Rowe
f70262a7e0
Attempt to fix macOS build
2020-01-15 10:19:40 -07:00
James Rowe
01686f78fe
Merge pull request #5037 from leoetlino/thin-archives
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CMake: Create thin archives on Linux
2020-01-01 14:29:43 -05:00
James Rowe
9d1909d4af
Merge pull request #5039 from BreadFish64/better_path_trimming
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common/logging: don't use regex for path trimming
2020-01-01 14:25:44 -05:00