Mat M
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bc14f485c4
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gl_shader_disk_cache: std::move entries in LoadTransferable() (#5249)
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2020-04-24 17:49:54 +02:00 |
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James Rowe
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bd29261e0a
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Frontend: Only load disk resources if hw shader is enabled
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2020-01-22 09:47:53 -07:00 |
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James Rowe
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e95bc52b3d
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Only check for sanitize_mul if theres a shader in the cache
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2020-01-16 08:35:52 -07:00 |
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James Rowe
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cf4125a6a5
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Only load precompiled shaders if their sanitize_mul setting matches
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2020-01-15 21:10:37 -07:00 |
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James Rowe
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6945b6539f
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Address review and update zstd
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2020-01-15 19:58:34 -07:00 |
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James Rowe
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936094dd27
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Log the number of entries in each cache
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2020-01-15 19:58:34 -07:00 |
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James Rowe
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2d86bc6db5
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Rename InvalidateTransferable to InvalidateAll to match what it does
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2020-01-15 19:58:34 -07:00 |
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James Rowe
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a20c81d593
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Change VFS vector to regular vector
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2020-01-15 19:58:34 -07:00 |
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James Rowe
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4e9ec4efd0
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Add shader disk caching
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2020-01-15 19:58:33 -07:00 |
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