Commit graph

125 commits

Author SHA1 Message Date
FearlessTobi
51d348b087 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-10-03 17:25:54 +02:00
xperia64
b4ec50ba21
Actually return true if InitMFDLL succeeded (#5470) 2020-07-23 00:46:10 -04:00
Pengfei Zhu
2632b421c2
Merge pull request #5266 from xperia64/audio_ticks_tweak
Adjust audio_frame_ticks
2020-06-11 22:37:30 +08:00
xperia64
b0a20180ee Update comments after hardware testing 2020-06-10 23:05:02 -04:00
xperia64
62e2cd6239 Use samples_per_frame instead of hardcoded 160 2020-06-10 17:10:50 -04:00
xperia64
20d823a42a Fix WMF AAC decoder bug 2020-06-10 16:58:09 -04:00
xperia64
a0e8255b65 Update cycles and explanation 2020-04-26 03:14:54 -04:00
xperia64
3a1601a534 Change audio_frame_ticks with length explanation 2020-04-21 23:40:34 -04:00
xperia64
38c3c9c74b
Add sample rate field to AAC decoder (#5195)
* Add sample rate field to AAC decoder

* Fix TODO comment

* Remove unneeded conversion
2020-04-21 20:34:50 -05:00
Hamish Milne
828f88d20a Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
Marshall Mohror
9c7da35382
Merge pull request #5083 from zhaowenlan1779/video-dumping-update
video_core, citra_qt: Video dumping updates
2020-04-03 21:15:32 -05:00
Hamish Milne
92640fc29c Code review actions (plus hopefully fix the linux CI) 2020-03-31 17:54:28 +01:00
James Rowe
a6ee1bf913
HLE Audio: Increase frame position by input buffer sample rate (#5049)
* HLE Audio: Increase frame position by input buffer sample rate

Currently the frame position moves ahead by the number of samples
output, but thats a fixed number based on the 3ds native sample rate.
Instead, based on a homebrew by cyuubi and looking at the lle audio,
this sample position should be moved forward by the number of samples
from the input buffer that was read, based on the buffer's sample rate.
2020-03-28 10:39:50 -05:00
Hamish Milne
025960bcdd Attempt to fix flatpak CI 2020-03-28 15:10:35 +00:00
Hamish Milne
7049af744f Merge remote-tracking branch 'upstream/master' into feature/savestates-2 2020-03-28 12:33:21 +00:00
Hamish Milne
232b52a27d Minor cleanup 2020-03-28 09:59:45 +00:00
Hamish Milne
3d1180ee21 DSP now works... committing this!! 2020-03-27 22:19:29 +00:00
BreadFish64
37384174d9 fix formatting for media-ndk 2020-03-17 21:15:33 -05:00
zhang wei
3410b96400
mediandk for android (#4921) 2020-03-16 21:07:22 -05:00
Hamish Milne
da3ab3d56e Merge branch 'master' into feature/savestates-2 2020-03-07 21:23:08 +00:00
zhupengfei
3c6765e87c
core: Properly std::move things around 2020-02-27 16:55:09 +08:00
liushuyu
cff00f38c5
Implements fdk_aac decoder (#4764)
* audio_core: dsp_hle: implements fdk_aac decoder

* audio_core: dsp_hle: clean up and add comments

* audio_core: dsp_hle: move fdk include to cpp file

* audio_core: dsp_hle: detects broken fdk_aac...

... and refuses to initialize if that's the case

* audio_core: dsp_hle: fdk_aac: address comments...

... and rebase commits

* fdk_decoder: move fdk header to cpp file
2020-02-23 11:01:21 +01:00
Hamish Milne
c983528862 Reworked DSP serialization 2020-02-13 17:42:12 +08:00
James Rowe
5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
James Rowe
e53a2ac411 Reenable AAC FFMPEG decoding
Simple cut/paste issue where initialized is only set to true when the
emulation attempts to init the Binary Pipe, but we used it to test if
the FFMPEG decoder was valid and disabled it if it wasn't. Just return
the value of have_ffmpeg_dl instead so when dynamic loading is added
it'll still work.
2019-12-16 19:23:43 -07:00
James Rowe
87facaa2e2 Prevent out of memory errors when the game passes in an improper length value
HACK

In Luigi's Mansion Dark Moon in HLE audio, the game mysteriously passes
in an extremely large value for length, which without any checks, causes
HLE audio to allocate an extremely large buffer.

This value seemingly is caused by some other HLE audio feature is missing,
and Luigi's Mansion subtracts two values to get a length, without
checking for overflow first. This appears to be caused by an incorrect
HLE audio emulation, as its fixed entirely by only changing to LLE. As
such, further investigation is required, but in the meantime, completely
eating up our users RAM is unacceptable.
2019-12-14 18:18:59 -07:00
James Rowe
337ac73915 Improve aac decoder selection 2019-12-08 16:18:39 -07:00
James Rowe
b395efe804 Dynamically load Media Foundation 2019-12-08 13:54:27 -07:00
liushuyu
8021361bb4
audio_core: dsp_hle: use better f32 to s16...
... conversion by clamping and clipping sample to [-1,1] and use
different masks for negative and positive samples
2019-05-01 15:58:26 -06:00
Weiyi Wang
8f2bd97277
Merge pull request #4655 from tgsm/gcc-version
Remove GCC version checks
2019-02-22 16:21:21 -05:00
tgsm
433ab35e7e Remove GCC version checks
Citra can't be compiled using GCC <7 because of required C++17 support, so these version checks don't need to exist anymore.
2019-02-19 16:39:34 -05:00
tgsm
a400e49338 audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
liushuyu
a4ba35fe3a audio_core: hle: mf: lint 2019-02-13 15:15:11 -07:00
liushuyu
671ac441e9 audio_core: hle: mf: move transform initializer to ctor 2019-02-13 14:32:14 -07:00
liushuyu
6178cc08b7 audio_core: hle: mf: conform to RAII as possible 2019-02-13 14:08:34 -07:00
liushuyu
f0e041e27a audio_core: hle: mf: correctly handle stream change 2019-02-09 16:49:48 -07:00
liushuyu
01e0902fa4 audio_core: hle: mf: fix a memory accessing issue 2019-02-09 13:55:54 -07:00
liushuyu
6281660844 audio_core: hle: mf: address yet another batch of reviews 2019-02-09 13:55:42 -07:00
liushuyu
ab1f47ed15 audio_core: hle: mf: make DetectMediaType return a struct 2019-02-09 11:57:36 +01:00
liushuyu
168f2ee79a audio_core: mf: make initialize function return smart pointer 2019-02-09 11:57:36 +01:00
liushuyu
c91f5029ff audio_core: hle: mf: fix a regression...
... where the sample copying logic is incorrect due to the wrong usage
of `std::array`
2019-02-09 11:57:36 +01:00
liushuyu
6332e57069 audio_core: hle: mf: return values as std::optional 2019-02-09 11:57:36 +01:00
liushuyu
25fa10327b audio_core: hle: mf: use object proxy 2019-02-09 11:57:36 +01:00
liushuyu
26b3b41788 audio_core: hle: mf: wrap enum in class 2019-02-09 11:57:36 +01:00
liushuyu
633f02b9b2 audio_core: hle: mf: avoid name conflicts 2019-02-09 11:57:36 +01:00
liushuyu
452ac7b874 audio_core: hle: mf: use more enum 2019-02-09 11:57:36 +01:00
liushuyu
be764e4f88 audio_core: hle: mf: multiple fixes...
... more smart pointers and re-arrange code
2019-02-09 11:57:36 +01:00
liushuyu
4bc6bfd51f audio_core: hle: mf: re-arrange comments 2019-02-09 11:57:36 +01:00
liushuyu
972b527374 audio_core: hle: mf: cleanup headers 2019-02-09 11:57:36 +01:00
liushuyu
2c40ef2a90 audio_core: hle: mf: rename functions 2019-02-09 11:57:36 +01:00