Commit graph

3153 commits

Author SHA1 Message Date
archshift
4795a64fc8 Removed common/atomic, instead using std::atomic 2014-09-02 22:40:02 -07:00
bunnei
c0e48432cd Merge pull request #69 from yuriks/cmake-cleanup
CMake cleanup
2014-09-01 22:29:23 -04:00
Yuri Kunde Schlesner
c57de3e404 Remove hand-crafted Visual Studio solution. 2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
b15d631d99 Avoid LOGGING redefinition warnings. 2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
45976da975 CMake cleanup
Several cleanups to the buildsystem:
 - Do better factoring of common libs between platforms.
 - Add support to building on Windows.
 - Remove Qt4 support.
 - Re-sort file lists and add missing headers.
2014-09-01 18:06:30 -03:00
Yuri Kunde Schlesner
523385955c Update GLFW to 3.0.4 and include x64 lib for MSVC 2014-09-01 17:41:56 -03:00
Yuri Kunde Schlesner
478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
bunnei
76372feb19 Merge pull request #84 from bunnei/fix-hw-synchronization
Fix GPU/HW synchronization
2014-08-31 00:53:07 -04:00
bunnei
038a51aac1 Merge pull request #82 from yuriks/addr-types
Introduce VAddr and PAddr typedefs for ARM addresses.
2014-08-30 23:27:46 -04:00
bunnei
aabfcfe6ad GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications. 2014-08-30 23:24:14 -04:00
bunnei
eb36d3fc90 Core: Refactor core to use only one function for execution.
Core: Cleaned up comment to be more readable.

Citra: Changed loop to be more readable.
2014-08-30 23:23:38 -04:00
bunnei
738b88293c Loader: Added support for loading raw BIN executables.
- Useful for debugging homebrew

Qt: Updated GUI to support loading .bin files.
2014-08-30 23:23:33 -04:00
bunnei
3ade84cb7b Threading: Fix thread starting to execute first instruction correctly. 2014-08-30 23:23:32 -04:00
bunnei
ae93adddd1 srv::Initialize: Return "success" status code. 2014-08-30 23:23:31 -04:00
Yuri Kunde Schlesner
83c3d2bcd1 Introduce VAddr and PAddr typedefs for ARM addresses. 2014-08-31 00:04:11 -03:00
bunnei
06864c93fd Merge pull request #80 from bunnei/fix-latest-libctru
Fixes Citra for the latest changes made to the "refactor" branch of libctru.
- For reference, see: https://github.com/smealum/ctrulib/tree/refactor/libctru
2014-08-28 18:07:45 -04:00
bunnei
6966fdf025 Loader: Added support for loading raw BIN executables.
- Useful for debugging homebrew

Qt: Updated GUI to support loading .bin files.
2014-08-28 17:51:49 -04:00
bunnei
304999dfeb Threading: Fix thread starting to execute first instruction correctly. 2014-08-28 17:51:49 -04:00
bunnei
fb908b9395 srv::Initialize: Return "success" status code. 2014-08-28 17:51:41 -04:00
bunnei
7122c46937 Merge pull request #81 from yuriks/downgrade-shader
Downgrade GLSL version to 1.50 (compatible with GL 3.2)
2014-08-28 12:10:40 -04:00
Yuri Kunde Schlesner
9d172ab550 Downgrade GLSL version to 1.50 (compatible with GL 3.2) 2014-08-28 05:38:13 -03:00
bunnei
1a7bbe2569 Merge pull request #79 from bunnei/framebuffer-render-fixes
VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
2014-08-26 18:10:23 -04:00
bunnei
20d169e4a1 VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size. 2014-08-26 17:34:52 -04:00
bunnei
fef62d0e54 Merge pull request #74 from kevinhartman/master
Initial rewrite of opengl renderer.
2014-08-26 00:03:05 -04:00
Kevin Hartman
cbfd6b6e52 Rewrite of OpenGL renderer, including OS X support
Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads.

Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
2014-08-25 20:56:59 -07:00
bunnei
aa7472057a Update README.md to correct OS X typo 2014-08-25 19:08:25 -04:00
bunnei
62b621788b Update README.md 2014-08-25 18:57:47 -04:00
bunnei
97fd8fc38d Merge pull request #50 from neobrain/pica
Further work on Pica emulation
2014-08-25 16:12:10 -04:00
Tony Wasserka
a79644c9ba Pica/Rasterizer: Clarify a TODO. 2014-08-25 22:03:19 +02:00
Tony Wasserka
697b50c3ff Pica/VertexShader: Fix a bug in the call stack handling. 2014-08-25 22:03:19 +02:00
Tony Wasserka
b5b3aeb576 Math: Warning fixes. 2014-08-25 22:03:19 +02:00
Tony Wasserka
941762a573 GPU: Fix a compiler warning about redundant semicolons. 2014-08-25 22:03:19 +02:00
Tony Wasserka
2f1c129f64 Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. 2014-08-25 22:03:19 +02:00
Tony Wasserka
9679d231df Pica/Rasterizer: Add texturing support. 2014-08-25 22:03:18 +02:00
Tony Wasserka
34fa0b6d9c Pica/DebugUtils: Add convenient tev setup printer. 2014-08-25 22:03:18 +02:00
Tony Wasserka
27cab6477e Pica/Rasterizer: Add initial implementation of texture combiners. 2014-08-25 22:03:18 +02:00
Tony Wasserka
c4691b784b Pica: Add support for dumping textures. 2014-08-25 22:03:18 +02:00
Tony Wasserka
162d641a30 Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.
- Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work).
- The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors.
- Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
2014-08-25 22:03:18 +02:00
Tony Wasserka
62c36a4ef0 Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers. 2014-08-25 22:03:18 +02:00
Tony Wasserka
26ade98411 Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated. 2014-08-25 22:03:18 +02:00
Tony Wasserka
0465adf206 Pica/CommandProcessor: Implement parameter masking. 2014-08-25 22:03:18 +02:00
Tony Wasserka
f37e39deb9 Pica: Add debug utilities for dumping shaders. 2014-08-25 22:03:18 +02:00
Tony Wasserka
6ea003c7b5 Pica: Add debug utility functions for dumping geometry data. 2014-08-25 22:03:18 +02:00
Tony Wasserka
14b24a75b3 GSP: Update framebuffer information when necessary. 2014-08-25 22:03:18 +02:00
Tony Wasserka
590c206ac8 GSP: Implement SetBufferSwap. 2014-08-25 22:03:18 +02:00
Tony Wasserka
e832bbe554 GSP: Add a helper function for convenience. 2014-08-25 22:02:33 +02:00
bunnei
613b0a8df8 Merge pull request #75 from xsacha/qt5
Fix threading for Qt5.
2014-08-24 22:25:35 -04:00
Sacha
1b1205cf73 Pass format to the QGLWidget and use atomic instead of mutex. 2014-08-25 03:42:52 +10:00
Sacha
b044510fa9 Fix EmuThread loop by ensuring it exits properly.
Note: There is a pre-existing issue with booting a new game in that it keeps the old EmuThread.
The GL code now supports this but the Core still doesn't.
2014-08-25 01:49:34 +10:00
Sacha
a3a70e56ac Fix the threading for GL Context in Qt5.
Connect the emu_thread start/finish to a moveContext slot.
2014-08-25 00:47:00 +10:00