Commit graph

9570 commits

Author SHA1 Message Date
Ian Chamberlain
83138e0c63
Fix some build + impl errors with HIO
After rebase there were some API changes, also fix continuation logic in
the main gdbstub.
2023-03-31 14:05:57 -04:00
Ian Chamberlain
33dde0d06b
Update default config example for log_filter
As far as I can tell, this log filter does not actually support
wildcards in the subclass.
2023-03-31 13:54:47 -04:00
SachinVin
f96047f182
PlatformGamesFragment.java: Run PullToRefresh on a background thread (#6372)
* android: bump gradle to 7.4.2

* PlatformGamesFragment.java: Run `PullToRefresh` on a background thread
2023-03-30 15:13:40 +03:00
hank121314
979c6d9c55
citra_android: fix crash while load amiibo (#6373) 2023-03-30 15:13:20 +03:00
Steveice10
506644b9d6
video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366) 2023-03-30 15:12:09 +03:00
GPUCode
ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
Ian Chamberlain
f92f494cab
Stop execution when performing HIO request
Since the HIO request is basically treated like a syscall, we need to
stop emulation while waiting for the GDB client to reply with the
result. This ensures any memory queries etc. that GDB makes to fulfill
the HIO request are accessing memory as it was at the time of the
request, instead of afterwards.
2023-03-29 09:09:32 -04:00
Ian Chamberlain
b9c11e71d7
Fix ABI mismatch in packed HIO request
Using size_t etc. is incorrect, since these definitions are based on the
build machine which most likely has a different arch than the 3DS.
2023-03-29 09:09:32 -04:00
Ian Chamberlain
874bfebaf9
Add some notes + use stringstream to build packet 2023-03-29 09:09:32 -04:00
Ian Chamberlain
7de1bf3746
Properly parse incoming hio packet
This also does kind of a hacky way of sending HIO requests, since we
don't have a direct way of signaling a request should be sent like the
Rosalina implementation.

To improve this, it could probably do some kind of signal sending which
the main run loop handles instead of GDBStub::HandlePacket();
2023-03-29 09:09:32 -04:00
Ian Chamberlain
6f23ee43ae
Initial port of luma3ds' gdb_hio to Citra 2023-03-29 09:09:32 -04:00
Steveice10
5346ca27b5
Rework system title handling with up-to-date title list and region detection support. (#6356) 2023-03-29 13:55:29 +02:00
GPUCode
b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
SachinVin
9ef42040af
GameDatabase.java: Fix file exists check on SAF (#6374)
Doesn't really do much other than reduce log spam
2023-03-26 21:24:44 +03:00
Steveice10
d9d0fc63ec
applet: Fix HLE applet pre-start lifecycle. (#6362) 2023-03-25 22:36:14 +01:00
SachinVin
44097c2a8d
gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344)
Hopefully reduces stutters with Android SAF
2023-03-25 23:35:17 +02:00
bunnei
fdb7ab47ff
Merge pull request #6364 from Steveice10/break_error
kernel: Set system error status on svcBreak.
2023-03-25 01:18:26 -07:00
BreadFish64
5317c00c45
Merge pull request #6368 from GPUCode/msvc-dup
Check fd before using dup
2023-03-24 10:29:55 -05:00
GPUCode
c7f8bc5582 file_util: Check fd before using dup 2023-03-24 16:56:31 +02:00
Tobias
54385a54eb
citra_qt: Prevent OS sleep on Linux when a game is running (#6249) 2023-03-23 19:37:10 +01:00
Charles Lombardo
343717e683
citra_android: Implement edge-to-edge (#6349) 2023-03-23 19:36:54 +01:00
hank121314
8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Mai
8c12eb4905
Merge pull request #6360 from SachinVin/b
common\common_funcs.h:  use __builtin_trap for Crash()
2023-03-21 21:55:35 -04:00
Steveice10
f1c282775d kernel: Set system error status on svcBreak. 2023-03-21 14:19:42 -07:00
GPUCode
0c3fe272b6
citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-03-21 22:12:13 +01:00
SachinVin
8434d30768 common\common_funcs.h: use __builtin_trap for Crash() 2023-03-21 22:34:06 +05:30
Steveice10
fbf53686c3
apt: Fix exiting to game list on application close. (#6353) 2023-03-21 17:07:49 +01:00
SachinVin
794d051f0c
common\CMakeLists.txt: add missing arch.h (#6359) 2023-03-21 17:06:28 +01:00
PabloMK7
3fb48716c5
CreateThread invalid processor ID return error instead of assert. (#6354) 2023-03-21 17:06:07 +01:00
Charles Lombardo
359a1b3296
citra_android: Fix input shifting in emulation activity (#6352) 2023-03-21 17:05:42 +01:00
GPUCode
a2fd43deab
Revert "citra_android: Use androidx splash screen (#6355)" (#6357)
This reverts commit 27c280534d.
2023-03-17 10:34:00 +02:00
Charles Lombardo
27c280534d
citra_android: Use androidx splash screen (#6355) 2023-03-16 08:30:47 +02:00
Charles Lombardo
e18e30a8cc
citra_android: Enable themed icon (#6351) 2023-03-15 09:21:54 +02:00
Vitor K
6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
Charles Lombardo
49acfe428a
citra_android: Bundle speex by default (#6348)
Without this, builds will fail on linux
2023-03-13 22:46:22 +02:00
hank121314
aa8df317af
citra_android: fix DiskShaderCacheProgress crash (#6346) 2023-03-13 11:16:38 +05:30
Steveice10
2cbf6fbb17
qt: Fix keys tutorial link in update downloader. (#6343) 2023-03-12 21:28:04 +05:30
DRayX
27be16ee31
Update AndroidManifest for Android TV (#6330) 2023-03-10 00:44:45 +01:00
Steveice10
c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Charles Lombardo
d2caf2d386
citra_android: Start material 3 migration (#6335) 2023-03-09 23:22:11 +01:00
Charles Lombardo
1cca713e3b
citra_android: New settings fragment animations (#6332) 2023-03-09 21:54:32 +05:30
Steveice10
976995ba08
cfg: Set system setup complete flag when formatting save. (#6331) 2023-03-09 00:05:00 +01:00
Tobias
07e02a1acf
Port multiplayer related PRs from yuzu (yuzu-emu/yuzu#9661 and yuzu-emu/yuzu#9713) (#6319)
Co-authored-by: SoRadGaming <sohorhab.azizdel@outlook.com>
Co-authored-by: Luke Sawczak <luke@unfamiliarplace.com>
2023-03-08 00:51:46 +01:00
Steveice10
455a0198d9
ci: Bump macOS target to 11 (Big Sur) (#6325) 2023-03-03 15:04:31 +02:00
Steveice10
8f2a5374c3
ci: Build macOS architectures separately and combine (#6321)
* ci: Build macOS for different architectures separately.

* ci: Combine macOS builds into universal binary.

* ci: Disable uploading final macOS artifacts until ready to resume producing.
2023-03-01 19:58:09 +02:00
SachinVin
c961ecb9a4
jni\native.cpp: Log g_build_fullname on Android (#6318) 2023-02-28 21:59:30 +05:30
Steveice10
c6f9fd3b65
qt: Remove status bar 3D controls due to issues. (#6317)
The 3D toggle does not behave correctly as it does not have some
special logic from the enhancements configuration UI that determines
the post-processing shader defaults to use. Because of that, plus
an uptick in people seemingly accidentally enabling 3D options and
not being sure why Citra is rendering differently, just remove the
new UI components for now until better ideas for 3D control can
be worked out.
2023-02-28 14:10:14 +02:00
Steveice10
3c15398f9e
apt: Implement additional applet state management. (#6303)
* apt: Implement additional library applet state management.

* kernel: Clear process handle table on exit.

* apt: Implement system applet commands.

* apt: Pop MediaType from command buffers with correct size.

* apt: Improve accuracy of parameters and HLE applet lifecycle.

* apt: General cleanup.

* file_sys: Make system save data open error code more correct.

Not sure if this is the exact right error code, but it's at least
more correct than before as Game Notes will now create its system
save data instead of throwing a fatal error.

* apt: Fix launching New 3DS Internet Browser.

* frd: Correct fix to GetMyScreenName response.
2023-02-28 14:09:54 +02:00
Steveice10
8b116aaa04
externals: Fix mismatched CryptoPP definitions between compile time and header use. (#6314) 2023-02-25 12:58:38 +02:00
Tobias
cc5ea21f1c
citra_qt: Write to config file on important config changes (#6311)
Qt isn't always writing changes on save. This causes config to be lost on crash. This PR ensures all changes are always saved on the file.

Ported from yuzu.

Co-authored-by: Narr the Reg <5944268+german77@users.noreply.github.com>
2023-02-25 12:57:59 +02:00