Commit graph

34 commits

Author SHA1 Message Date
Lioncash
0e7ca706dc disk_archive: Make DiskDirectory's constructor explicit
Prevents implicit conversions/construction.
2018-03-31 00:54:17 -04:00
Lioncash
07855c48d1 disk_archive: Remove unnecessary const in DiskDirectory's Read() declaration
This only applies in the definition of the function, not the
declaration.
2018-03-31 00:54:17 -04:00
Lioncash
ed64d15060 disk_archive: Remove unused total_entries_in_directory member from DiskDirectory
Also converts initializer list assignments to in-class initializers
where relevant.
2018-03-31 00:52:47 -04:00
B3n30
06a7676ed1 Add DelayGenerator for all file backends 2018-02-24 14:15:57 +01:00
B3n30
58b16c5459 File_Sys: Add a size dependend delay for each file read 2018-02-24 14:15:57 +01:00
shinyquagsire23
714206e4ce Service/FS: Mark FileBackend's Write as non-const 2017-11-05 13:26:29 -07:00
wwylele
f775a3781b FileSys: remove unused DiskArchive
All "subclasses" of DiskArchive are splitted out. This class is useless
2016-11-19 18:55:34 +02:00
wwylele
9a0405858a FileSys: remove Open from FileBackend
Same as directory, file shouldn't expose Open either.
2016-11-19 17:17:19 +02:00
wwylele
0e754875d1 FileSys: remove Open from DirectoryBackend
Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-19 17:17:19 +02:00
wwylele
4dd8a831bd FileSys: make Archive interfaces return error code
and make the mode parameter a reference since it is a BitField union
2016-11-01 18:30:32 +02:00
wwylele
96b0e9476b fs: implement DeleteDirectoryRecursively 2016-10-02 11:29:16 +08:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Subv
95b34f8081 HLE/FS: Return the proper error codes when opening files. 2016-03-20 14:28:22 -05:00
Subv
96f0e32f83 HLE/FS: Return the proper error codes on file Read/Write operations.
These operations are limited by the open flags specified while opening the file.
2016-03-20 14:28:17 -05:00
Subv
09b0564c75 HLE/FS: Corrected the error codes for DeleteFile 2016-03-20 14:28:14 -05:00
Subv
381a5c053f HLE/FS: FS::CreateFile takes an u64 for the file size. 2016-03-20 14:28:08 -05:00
archshift
5dfd2dba70 Implement FS_User::GetFreeBytes 2015-10-27 23:33:59 -07:00
Lioncash
d7bfda3e26 disk_archive: Remove unimplemented constructor declarations 2015-09-09 23:49:03 -04:00
Yuri Kunde Schlesner
a1f08788d9 Archive: Correct a few incorrect types in function signatures
Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13 21:10:12 -03:00
Emmanuel Gil Peyrot
e5fcabdd69 Core: Cleanup file_sys includes. 2015-06-28 00:36:54 +01:00
Yuri Kunde Schlesner
6f89d25f90 FileSys: Clean-up includes, de-inline destructors 2015-05-06 23:45:06 -03:00
Emmanuel Gil Peyrot
bdcf28e3bc Headers: Add some forgotten overrides, thanks clang! 2015-04-14 21:18:25 +02:00
Yuri Kunde Schlesner
3f1a3952d7 FS: Allow multiple instances of the same archive type to be open at once 2015-02-10 13:43:44 -02:00
Yuri Kunde Schlesner
930e13cb2c FileSys: Fix crash bug in DiskFile exposed by #400 2015-01-03 18:28:37 -02:00
Yuri Kunde Schlesner
19b2e739c5 FileSys: Fix a few memory leaks 2015-01-03 17:16:16 -02:00
Subv
2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
Emmanuel Gil Peyrot
bbe0bf1332 FileSys: Clean up according to the coding style, and remove redundant namespaced names. 2014-12-24 01:49:48 +00:00
Subv
6115f013a9 CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
bunnei
0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
archshift
0625dd09ea Added CreateFile to the FS_USER service
Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00