zhupengfei
bbf391abb9
citra_qt, core: game list "Open XXX Location" improvements
2018-10-01 08:42:22 +08:00
wwylele
d4a808c885
ncch_container: support encrypted games
2018-08-07 18:53:06 +03:00
Lioncash
c31f932afe
common/core: Silence initialization order warnings
2017-12-10 19:50:45 -05:00
Subv
7f48aa8d25
Loaders: Don't automatically set the current process every time we load an application.
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The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00
Max Thomas
c91ccbd0ba
Loader/NCCH: Add support for loading application updates ( #2927 )
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* loader/ncch: split NCCH parsing into its own file
* loader/ncch: add support for loading update NCCHs from the SD card
* loader/ncch: fix formatting
* file_sys/ncch_container: Return a value for OpenFile
* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch
* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked
* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
bunnei
f5cf9960d9
loader: Expose program title.
2017-08-03 20:10:37 -04:00
TheKoopaKingdom
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
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- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
a8aef599e0
Created a whitelist of system archives to prevent false positives creating dialogs.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
37bec598ea
Made some changes from review comments:
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- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
e523c76cc8
Fixed encrypted ROM error messages.
2017-06-02 18:25:32 -04:00
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
2017-01-04 13:48:29 -03:00
bunnei
f556d6ee90
Merge pull request #2240 from wwylele/auto-region
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Config: auto-select region and language
2016-12-29 22:09:01 -05:00
bunnei
81e22ae8c7
loader: Remove duplicate docstrings.
2016-12-21 23:27:50 -05:00
MerryMage
351b5d23f4
loader: Implement ReadProgramId
2016-12-15 18:42:38 +00:00
wwylele
84e78790ab
Config: auto-select region and language
2016-12-07 20:52:42 +02:00
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
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3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
9a35d1fb4a
Loader: Add a GetFileType method to get the type of a loaded file
2016-05-21 17:09:59 +01:00
wwylele
5d5dd66d92
add icon & title to game list
2016-05-04 13:02:49 +03:00
Gareth Poole
721475420d
Loader: Change NCCH header types to be explicitly little-endian
2015-10-10 22:35:22 -04:00
Gareth Poole
2706394384
Loader: Implement encryption check
2015-10-10 22:34:17 -04:00
Lioncash
d3efa637b4
General: Fix up doxygen comments
2015-09-10 11:20:21 -04:00
Yuri Kunde Schlesner
2d7299a86f
Loader: Remove unnecessary pointer indirection to IOFile
2015-07-13 20:00:56 -03:00
condut
c385b7767d
FS: Stream RomFS from file instead of loading all of it to memory
2015-07-13 19:57:12 -03:00
Yuri Kunde Schlesner
7eb413155f
Loader/NCCH: Fix formatting of braces
2015-05-08 22:11:48 -03:00
Yuri Kunde Schlesner
a5eba2f984
Kernel: Remove g_program_id
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This has been obsoleted by the field in Process.
2015-05-08 22:11:03 -03:00
Yuri Kunde Schlesner
6d60acf0f1
Kernel: Introduce skeleton Process class to hold process data
2015-05-08 22:11:02 -03:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
purpasmart96
c3a480160e
Services/Loader: Use more sensible log formats for certain functions
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along with more info being logged.
2015-04-27 23:07:08 -07:00
purpasmart96
061c69a6bb
NCCH: Minor updates to the ncch header
2015-03-15 14:17:19 -07:00
Emmanuel Gil Peyrot
82ec17db7d
Loader: Guess filetype from the magic, or fallback to the extension.
2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot
b5237e885d
Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times.
2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
2d63df90a9
Loader: Initialize the default NCCH values in the class declaration, not in the constructor.
2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
85030c6e6b
Loader: Never forget to change is_loaded.
2015-01-15 21:21:26 +00:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7
Filesystem/Archives: Implemented the SaveData archive
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Emmanuel Gil Peyrot
f5d38649c7
Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated
2014-11-19 09:03:07 +00:00
Lioncash
f68776ce13
ncch: Remove C-style struct typedefs
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In C++ you can simply just declare it as is.
2014-09-06 13:38:03 -04:00
bunnei
1099d83455
Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS virtual functions as "override".
2014-07-04 20:37:50 -04:00
bunnei
2d734bb6c5
Marked AppLoader_ELF, AppLoader_NCCH, and Archive_RomFS classes as "final"
2014-07-04 20:37:49 -04:00
bunnei
2c62d92551
Loader: Updated read methods to be const
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- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-04 20:37:49 -04:00
bunnei
d8da707bb9
Loader: Refactored interface such that data is no longer stored by loader.
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NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
2014-06-27 17:49:01 -04:00
bunnei
a7f1c54490
Loader: Refactored loading functions to only read data from binary if called.
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NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-24 19:30:08 -04:00
bunnei
62b444cd17
Loader: Refactored use of const.
2014-06-24 19:30:06 -04:00
bunnei
a8c4648520
NCCH: Added RomFS loading.
2014-06-24 19:30:06 -04:00
bunnei
3da2bc6830
NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.
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Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
2014-06-24 19:30:05 -04:00