GPUCode
8b218e1b7d
tev: Use primary color for previous source in first stage ( #6921 )
2023-08-27 23:59:32 -07:00
GPUCode
61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op ( #6907 )
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* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
m4xw
e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled ( #6895 )
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* [ShaderGen] Avoid setting lighting states if components aren't enabled
* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10
6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. ( #6878 )
2023-08-17 22:22:25 +02:00
GPUCode
bc0bf4d3d2
(gl/vk)_shader_gen: Use floor instead of int cast ( #6885 )
2023-08-17 22:16:28 +02:00
GPUCode
f8b8b6e53c
core: De-globalize movie ( #6659 )
2023-08-01 02:57:38 +02:00
GPUCode
cf9bb90ae3
code: Use std::span where appropriate ( #6658 )
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* code: Use std::span when possible
* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00
GPUCode
4ccd9f24fb
Merge pull request #6638 from GPUCode/new-log
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common: Backport yuzu log improvements
2023-07-06 23:44:54 +03:00
Steveice10
13a8969824
build: Clear out remaining compile warnings. ( #6662 )
2023-07-04 21:00:24 -07:00
Lioncash
b4c38372d1
common/log: Move Log namespace into the Common namespace
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Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2023-06-30 12:15:51 +03:00
GPUCode
2e479fcec5
renderer_vulkan: Add shader generators ( #6630 )
2023-06-26 16:22:51 +02:00
GPUCode
d735f5c458
renderer_vulkan: Add vulkan initialization code ( #6620 )
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* common: Move dynamic library to common
* This is so that video_core can use it
* logging: Add vulkan log target
* common: Allow defered library loading
* Also add some comments to the functions
* renderer_vulkan: Add vulkan initialization code
* renderer_vulkan: Address feedback
2023-06-20 15:24:24 +03:00