* am/am: Avoid redundant copy in GetProgramInfoFromCia()
We can just use a reference to the title metadata. Avoids copying
several data entries and std::vector instances that don't need to be
copied.
* hle/service: Avoid redundant copying of std::string
GetUserPath() returns the path as a reference, so we can make use of
said reference to avoid making copies.
By using a reference here, we avoid copying every single element in the
map, each of which contains a std::share_ptr and std::deque containing
std::vectors.
Same behavior, but doesn't result in an allocating copy of the passed in
string. Particularly given the string is only compared against other
existing strings.
Several standard constructors generally check if objects can be moved in
a non-throwing manner (usually via std::move_if_noexcept) to preserve
its exception guarantees. This means that if these were used with
certain containers any reallocations internally would cause resource
churn, as copies would be necessary instead of moves.
This way, if they're every used in that manner, the right behavior is
always performed.
Avoids copying the std::function when we don't need to. Particularly
given the std::function isn't actually stored anywhere, so there's no
need to move it.
Allows interfaces to move the vector into the calls, avoiding any
reallocations.
Many existing call sites already std::move into the parameter, expecting
a move to occur. Only a few remain where this wasn't already
being done, which we can convert over.
This one is similar to the ReceiveCaptureBufferInfo function except it doesn't clear the capture buffer, according to 3dbrew.
This function is used by the Home Menu
The Home Menu uses this to determine whether it is allowed to launch an app (call StartApplication)
This is a no-op for us, we allow any and all titles to be launched. The official APT module holds a list of some forbidden titles like some versions of IronFall and Flipnote Studio 3D.
On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.
Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
They are called by the Home Menu during initialization.
These functions will not see much use until we actually implement application jumping and system rebooting. For now we just need them to prevent some unmapped reads in the Home Menu due to the static buffers not being properly set up.