B3n30
98771a6363
GSP_GPU: Release the GPU right if the active session closes the gsp_gpu session
2018-03-01 14:54:38 +01:00
Weiyi Wang
941ccaeed6
Merge pull request #3441 from wwylele/fs-new-framework
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Service/FS: convert to ServiceFramework
2018-03-01 14:51:24 +02:00
Valentin Vanelslande
ac626edabc
Service/AM: Implement DeleteProgram and DeleteUserProgram ( #3446 )
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* Update am.cpp
* Update am.h
* Update am_net.cpp
* Service/AM: Implement DeleteProgram
* fix clang
* Address comments
* Service/AM: DeleteProgram: Scan for all titles after deleting the title
* fix
* Service/AM: DeleteProgram: return error if the title was not found
* fix clang
* [skip ci]
* [skip ci]
* [skip ci]
* [skip ci]
* Service/AM: Implement DeleteUserProgram
* fix clang
* FileUtil::DeleteDirRecursively unexpectedly failed
2018-02-28 16:25:33 +02:00
wwylele
26a9c5832d
keep the namespace comment
2018-02-22 17:46:31 +02:00
wwylele
d9500ecf9b
Revert "Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled"
2018-02-22 17:31:58 +02:00
Weiyi Wang
e2eab46535
Merge pull request #3070 from B3n30/uds_connect_disconnect
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NWM_UDS: change to Service Framework
2018-02-22 16:55:59 +02:00
wwylele
dfc22661a4
NWM_UDS: change SleepClientThread to use std::chrono::nanoseconds
2018-02-22 16:44:04 +02:00
Weiyi Wang
48512d9011
Merge pull request #3101 from Subv/hle_thread_pause2
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Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled
2018-02-22 16:23:34 +02:00
wwylele
f3d22ccde4
APT: don't skip translation parameters
2018-02-19 22:30:38 +02:00
James Rowe
33fe6c30e0
Merge pull request #3322 from MerryMage/DSP
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audio_core: Remove global state
2018-02-19 09:08:37 -07:00
B3n30
853a79c94c
clang-format fix
2018-02-17 13:45:52 +01:00
B3n30
7cb3d84a98
HW checked signals Disconnect, Destroy and Shutdown
2018-02-17 12:54:48 +01:00
wwylele
e003e75dc5
FS: fix wrong response header of Initialize
2018-02-16 21:33:39 +02:00
B3n30
237835a8b6
NWM_UDS: More of wwyleles comments
2018-02-15 23:00:32 +01:00
B3n30
cbf514190e
NWM_UDS: Addressed wwyleles comments
2018-02-15 22:48:27 +01:00
B3n30
cc6a83621c
fix clang
2018-02-15 22:48:27 +01:00
B3n30
d793624c61
fixup! NWM_UDS: Convert to service framework
2018-02-15 22:48:27 +01:00
B3n30
27e6e03d16
Fixups from Subvs comments
2018-02-15 22:48:27 +01:00
B3n30
520ecf7be6
NWM_UDS: Convert to service framework
2018-02-15 22:48:27 +01:00
B3n30
5904e11215
fixup! UDS: Add coonnect and disconnect
2018-02-15 22:48:27 +01:00
B3n30
f29a9ac3c1
UDS: Add coonnect and disconnect
2018-02-15 22:48:27 +01:00
wwylele
6c6e42375c
FS: correct maximum session
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the number is got from FS module code
2018-02-15 23:28:03 +02:00
wwylele
36169144b5
FS: fix documentation of service functions
2018-02-15 23:03:21 +02:00
wwylele
71fac7bd72
FS: convert to service framework
2018-02-15 23:02:09 +02:00
wwylele
19d7324075
fs/archive: convert Directory to ServiceFramework
2018-02-14 21:47:08 +02:00
wwylele
4935dcaf56
fs/archive: remove dead code
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the std::hash bug is fixed in gcc 6.1, and we are now targeting 7.0 , so the workaround is no longer needed
2018-02-14 19:49:54 +02:00
Weiyi Wang
775fb388c2
Merge pull request #3429 from Cuyler36/fs_user-stub-secure-value-functions
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Service/FS_User: Stub Secure Value Functions
2018-02-14 17:32:26 +02:00
wwylele
66141ed004
apt: fix doc format
2018-02-09 18:10:46 +02:00
Cuyler36
71c7dddac4
Service/FS_User: Stub Secure Value Functions
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Stubbing these functions results in save loading fixes in games which require a secure value.
An example is shown here with Animal Crossing: New Leaf:
[Before](https://puu.sh/zidZC/f1523e81cb.png )
[After](https://puu.sh/zifeT/57026eae44.png )
2018-02-06 19:31:22 -05:00
wwylele
8970e28031
APT: convert to ServiceFramework
2018-02-03 19:40:22 +02:00
MerryMage
ab3d53131a
audio_core: Remove global state
2018-02-03 15:15:17 +00:00
bunnei
40b9e55e60
Merge pull request #3408 from wwylele/apt-new-framework
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APT/Applet: move applet management into its own class
2018-02-02 12:15:57 -08:00
bunnei
ee0bd3a8db
Merge pull request #3367 from wwylele/y2r-new-framework
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Service/Y2R: convert to ServiceFramework
2018-02-02 12:12:47 -08:00
wwylele
92f0064b47
APT/Applet: move applet managing into its own class
2018-01-25 22:20:08 +02:00
James Rowe
44d07574b1
Merge pull request #2882 from danzel/movie-squash
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Movie (Game Inputs) recording and playback
2018-01-23 01:03:37 -07:00
James Rowe
0e8c25fdfa
Merge pull request #3361 from wwylele/ptm-new-framework
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Service/PTM: convert to ServiceFramework
2018-01-22 11:57:44 -07:00
wwylele
f42f7dfcab
Service/Y2R: convert to ServiceFramework
2018-01-12 13:38:20 +02:00
Weiyi Wang
9b647d459b
Merge pull request #3324 from Subv/gspgpu
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Services: Keep track of per-session data in GSPGPU
2018-01-11 20:03:46 +02:00
wwylele
9be3ce83db
Service/PTM: convert to ServiceFramework
2018-01-10 14:23:35 +02:00
Subv
34685f48dc
GSP: Allow the signaling of the PDC0/1 interrupts even if the GPU right hasn't been acquired.
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This was verified with a hwtest.
2018-01-06 13:51:33 -05:00
Weiyi Wang
a66e4585a0
Merge pull request #3304 from wwylele/hid-new-framework
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HID: convert to ServiceFramework
2018-01-04 11:04:57 +02:00
Subv
75f68c4860
Services/GSP: Mark the thread ids as unused when a GSP session is destroyed.
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This fixes the games that call RegisterInterruptRelayQueue and UnregisterInterruptRelayQueue frequently.
2018-01-02 12:10:58 -05:00
Subv
d17f148e48
Services/GSP: Assign a thread id to each connected session when the session is created.
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Most applications call AcquireRight before calling RegisterInterruptRelayQueue so we can't assign the thread id there.
This fixes the bug with LLE applets not launching properly.
2018-01-02 12:07:26 -05:00
Weiyi Wang
3f7f2b42c0
Merge pull request #3257 from tgsm/y2r-ipc
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y2r: convert some functions to use IPC helper
2018-01-02 12:55:56 +02:00
tgsm
ee779a5a4d
y2r: convert some functions to use IPC helper
2018-01-01 22:46:34 -05:00
Subv
fbef978b98
GSP: Return the correct result code if AcquireRight is called multiple times from the same thread.
2017-12-24 12:15:01 -05:00
Subv
68fc3b36e6
HLE/GSP: Only trigger GSP interrupts for the current active GSP thread.
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This is true for all interrupts except PDC0 and PDC1, which should be triggered for all registered threads.
TODO: The real GSP module seems to only trigger PDC0 after updating the screens (both top and bottom). PDC1 doesn't seem to be triggered at all.
2017-12-24 12:15:00 -05:00
Subv
05a44ed353
HLE/GSP: Keep track of the thread that currently has the GPU right.
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This thread is the only one for which the GSP interrupts should be signaled, except for the PDC0/1 interrupts.
2017-12-24 12:14:59 -05:00
Subv
aabb07cca4
HLE/GSP: Make RegisterInterruptRelayQueue work in a per-session basis.
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The registered interrupt event is unique to each session that calls RegisterInterruptRelayQueue, and only that event should be reset when UnregisterInterruptRelayQueue is called.
2017-12-24 12:14:58 -05:00
wwylele
bf23f8d542
HID: convert to ServiceFramework
2017-12-22 12:41:41 +02:00