Weiyi Wang
99136ec592
gl_rasterizer: correct supress_mipmap_for_cube logic
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The previous version would break when the state changes from (cube=true,mipmap=false) -> (cube=true,mipmap=true)
2019-07-06 08:03:01 -04:00
Weiyi Wang
bb776e25a9
pica: move global shader buffer state into Pica::State ( #4796 )
2019-06-20 00:39:08 +02:00
BreadFish64
aaf496dec7
video_core: change "left + width" to "right" in CanSubRect
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the constructed rectangle from GetSubRect already has the right info
2019-06-04 17:03:31 -05:00
Aner Torre
4b0ce1b770
video_core: Fix fragment_shader compilation failure due to different type variable multiplication
2019-05-19 14:45:41 +02:00
James Rowe
3f2c7eb471
Merge pull request #4738 from FearlessTobi/port-1020-new
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Port yuzu-emu/yuzu#1020 : "core: Namespace EmuWindow"
2019-04-26 08:58:09 -06:00
Lioncash
6e22891761
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
Weiyi Wang
0ec45f694c
Merge pull request #3910 from wwylele/mipmap
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gl_rasterizer: implement mipmap by forwarding PICA mipmap configuration
2019-04-17 14:10:42 -04:00
Weiyi Wang
e3b6bf93bc
gl_rasterizer_cache: validate surface in mipmap/cubemap if the children is not validated yet
2019-04-15 09:07:36 -04:00
Weiyi Wang
4a206237be
Merge pull request #4726 from FearlessTobi/port-2312
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Port yuzu-emu/yuzu#2312 : "general: Use deducation guides for std::lock_guard and std::unique_lock"
2019-04-13 18:00:09 -04:00
Tobias
e9c2b27c68
Merge pull request #4681 from FearlessTobi/port-2188-2190
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Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190 : various minor code refactoring changes
2019-04-09 21:18:34 +02:00
Lioncash
21c71d21ae
general: Use deducation guides for std::lock_guard and std::unique_lock
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00
fearlessTobi
d755a15891
fix compilation problems
2019-03-23 12:43:03 +01:00
Weiyi Wang
1f233e4365
Merge pull request #4691 from liushuyu/oes_fix
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video_core: renderer_opengl: gles color fix
2019-03-18 19:01:13 -04:00
xperia64
fa0919915c
Fix GLES version header on picky drivers
2019-03-15 23:32:29 +00:00
liushuyu
71b0eab85c
video_core: renderer_opengl: addressed comments...
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use indexing to make code more concise; use const bool instead of bool
2019-03-14 10:58:29 -06:00
liushuyu
476df9debf
video_core: renderer_opengl: addressed comments...
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... removed incorrect comments and removed incorrect value calculations
2019-03-13 19:17:29 -06:00
liushuyu
164eb100eb
video_core: renderer_opengl: addressed comments...
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... removed redundant comments and removed incorrect value assignments
2019-03-12 22:56:11 -06:00
liushuyu
3983b12086
video_core: renderer_opengl: gles color fix
2019-03-12 22:28:54 -06:00
Weiyi Wang
88a011ec8e
GetTextureSurface: return on invalid physical address early
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Previously this check is in GetSurface (if (addr == 0)). This worked fine because GetTextureSurface directly forwarded the address value to GetSurface. However, now with mipmap support, GetTextureSurface would call GetSurface several times with different address offset, resulting some >0 but still invalid address in case the input is 0. We should error out early on invalid address instead of sending it furthor down which would cause invalid memory access
2019-03-10 11:06:08 -04:00
wwylele
ebdef4fd69
gl_rasterizer_cache: unlink watchers if surface is moved to remove_surfaces but is not immediately removed
2019-03-08 09:37:25 -05:00
wwylele
777af04f4a
gl_rasterizer: ignore mipmap setting for cubemap before we implements it
2019-03-08 09:37:25 -05:00
wwylele
d7196b5573
gl_rasterizer_cache: invalidate watchers on (partial) surface invalidation
2019-03-08 09:37:25 -05:00
wwylele
fa141c799b
gl_shader_gen: use accurate LOD formula for texture 2D
2019-03-08 09:37:25 -05:00
wwylele
ca78d34933
gl_rasterizer: implement mipmap
2019-03-08 09:37:24 -05:00
Lioncash
e1a4912ade
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-03-02 18:13:10 +01:00
Lioncash
643472e24a
common/vector_math: Move Vec[x] types into the Common namespace
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These types are within the common library, so they should be using the
Common namespace.
2019-03-02 15:04:13 +01:00
tgsm
d6c530d08c
video_core: use nested namespaces
2019-02-19 03:09:57 -05:00
Weiyi Wang
f409342ab5
Merge pull request #4613 from BreadFish64/gles5
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video_core: add GLES support
2019-02-17 15:44:39 -05:00
Weiyi Wang
de1128c60d
Merge pull request #4628 from FearlessTobi/backport-some-stuff
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Backport various minor frontend review changes from yuzu and port minor PR from yuzu
2019-02-14 11:45:27 -05:00
Weiyi Wang
4b2397aa77
Merge pull request #4633 from BreadFish64/fully-invalid
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video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid
2019-02-14 11:44:46 -05:00
ReinUsesLisp
fc6e33d812
video_core: Sort predicate order to have semantically positive value first
2019-02-13 21:06:37 +01:00
SachinVin
d63acfc1e9
video_core: add workarounds to enable GLES support
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video_core: shorten GetGLSLVersionString
video_core: make GLES version and extensions consistent
video_core: move some logic to LoadShader
video_core: deduplicate fragment shader precision specifier
2019-02-12 16:57:18 -06:00
BreadFish64
d90f733330
video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid
2019-02-09 17:33:18 -06:00
fearlessTobi
6be1b4d293
renderer_base: backport minor changes from yuzu
2019-02-06 17:16:27 +01:00
Weiyi Wang
b5f2318ae7
gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
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Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Lioncash
d2aac218a6
renderer_opengl: Correct forward declaration of FramebufferLayout
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This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-27 02:48:05 +01:00
Weiyi Wang
07d6d90bb3
gl_rasterizer_cache/MortonCopy: avoid read/write to invalid address
2018-12-09 13:20:44 -05:00
Weiyi Wang
7e8ba6ed8e
Memory: move memory chunk into pImpl and make them dynamically allocated
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Otherwise MSVC would give out-of-memory error on compile time
2018-12-06 13:30:47 -05:00
Weiyi Wang
d18cda5a5d
Memory: move MarkRegionCached into class
2018-12-05 20:21:14 -05:00
Weiyi Wang
296c458e0e
Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class
2018-12-05 20:21:14 -05:00
Weiyi Wang
8bb404c82a
VideoCore: pass in memory system
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currently set as global. Will change when videocore itself is wrapped as a class
2018-12-05 20:16:42 -05:00
Francois Berder
c598fd7228
renderer_opengl: Fix string comparison
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Signed-off-by: Francois Berder <fberder@outlook.fr>
2018-12-04 22:12:35 +00:00
zhupengfei
071b41cb61
citra_qt, video_core: Screenshot functionality
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Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-11-30 14:14:41 +08:00
Markus Wick
62036bdea8
gl_rasterizer_cache: Add profiles for Copy and Blit
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-17 15:11:56 +01:00
Markus Wick
2b793797e0
gl_resource_manager: Profile creation and deletion
2018-11-17 15:07:30 +01:00
Markus Wick
79696a1a43
gl_stream_buffer: Profile orphaning of stream buffer.
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This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-17 15:03:20 +01:00
Markus Wick
392547a97c
gl_resource_manager: Split implementations in .cpp file
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-17 15:01:40 +01:00
Tobias
46e8237e7e
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" ( #4423 )
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* renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
Weiyi Wang
9458e4d8ec
CoreTiming: wrap into class
2018-11-04 10:26:38 -05:00
B3n30
2306af3600
Handle cases when std::optional does not contain a value
2018-10-05 16:51:33 +02:00