* Kernel: reimplement memory management on physical FCRAM
* Kernel/Process: Unmap does not care the source memory permission
What game usually does is after mapping the memory, they reprotect the source memory as no permission to avoid modification there
* Kernel/SharedMemory: zero initialize new-allocated memory
* Process/Thread: zero new TLS entry
* Kernel: fix a bug where code segments memory usage are accumulated twice
It is added to both misc and heap (done inside HeapAlloc), which results a doubled number reported by svcGetProcessInfo. While we are on it, we just merge the three number misc, heap and linear heap usage together, as there is no where they are distinguished.
Question: is TLS page also added to this number?
* Kernel/SharedMemory: add more object info on mapping error
* Process: lower log level; SharedMemory: store phys offset
* VMManager: add helper function to retrieve backing block list for a range
Right now only MappedBuffers that only span a single page and are not aligned are implemented.
MappedBuffers are unmapped during the reply part of ReplyAndReceive. Only unmapping of ReadOnly buffers is currently implemented.
The code now properly configures the process image to match the loaded
binary segments (code, rodata, data) instead of just blindly allocating
a large chunk of dummy memory.
This enables more dynamic management of the process address space,
compared to just directly configuring the page table for major areas.
This will serve as the foundation upon which the rest of the Kernel
memory management functions will be built.