Commit graph

120 commits

Author SHA1 Message Date
Emmanuel Gil Peyrot
85030c6e6b Loader: Never forget to change is_loaded. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
43e699d849 Loader: Don’t duplicate the docstring into the cpp file. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot
bc2212106f Loader: Fix indentation, whitespace, and a few other such cosmetic stuff. 2015-01-15 21:21:25 +00:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
0600e2d8b5 Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
Emmanuel Gil Peyrot
f5d38649c7 Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated 2014-11-19 09:03:07 +00:00
Lioncash
72846c418e core: Mark some hle functions as static
These functions are not referred to by their linkage name outside of the translation unit, so they can be marked as static.
2014-11-17 22:41:49 -05:00
Emmanuel Gil Peyrot
6b7b36a874 Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions. 2014-09-17 14:35:45 +00:00
Lioncash
26cd696843 ncch: inline declare some variables in LZSS_Decompress 2014-09-06 13:36:49 -04:00
bunnei
b70c4fb48e NCCH: Updated ExeFS memory allocation to be safer. 2014-07-04 20:37:51 -04:00
bunnei
2c62d92551 Loader: Updated read methods to be const
- Required "file" handle to be made local and explicitly opened/closed as needed
2014-07-04 20:37:49 -04:00
bunnei
d8da707bb9 Loader: Refactored interface such that data is no longer stored by loader.
NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
2014-06-27 17:49:01 -04:00
bunnei
a7f1c54490 Loader: Refactored loading functions to only read data from binary if called.
NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
2014-06-24 19:30:08 -04:00
bunnei
62b444cd17 Loader: Refactored use of const. 2014-06-24 19:30:06 -04:00
bunnei
a8c4648520 NCCH: Added RomFS loading. 2014-06-24 19:30:06 -04:00
bunnei
3da2bc6830 NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.
Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
2014-06-24 19:30:05 -04:00
bunnei
7889cafc76 Loader: Implemented AppLoader interface for abstracting application loading.
- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.

NCCH: Removed extra qualification typos.

Loader: Removed unnecessary #include's.

NCCH: Improved readability of memcmp statements.

NCCH: Added missing space.

Elf: Removed unnecessary usage of unique_ptr.

Loader: Removed unnecessary usage of unique_ptr.
2014-06-24 19:29:58 -04:00
bunnei
79a48082e2 NCCH: Changed decompression to load .code directly into memory rather than an intermediate buffer. 2014-06-17 06:30:14 -04:00
bunnei
3577dd027d Loader: Added support for booting NCCH executables.
NCCH: Fixed typo in printing NCCH filename.
2014-06-16 23:43:29 -04:00