* video_core/renderer_opengl: Move SurfaceParams into its own file
Some of its enums are needed outside of the rasterizer cache
and trying to use it caused circular dependencies.
* video_core/renderer_opengl: Overhaul the texture filter framework
This should make it less intrusive.
Now texture filtering doesn't have any mutable global state.
The texture filters now always upscale to the internal rendering resolution.
This simplifies the logic in UploadGLTexture and it simply takes the role of BlitTextures at the end of the function.
This also prevent extra blitting required when uploading to a framebuffer surface with a mismatched size.
* video_core/renderer_opengl: Use generated mipmaps for filtered textures
The filtered guest mipmaps often looked terrible.
* core/settings: Remove texture filter factor
* sdl/config: Remove texture filter factor
* qt/config: Remove texture filter factor
* HLE Audio: Increase frame position by input buffer sample rate
Currently the frame position moves ahead by the number of samples
output, but thats a fixed number based on the 3ds native sample rate.
Instead, based on a homebrew by cyuubi and looking at the lle audio,
this sample position should be moved forward by the number of samples
from the input buffer that was read, based on the buffer's sample rate.
* vm_manager: Handle multiple areas in ChangeMemoryState
It is possible that a few areas have the same permisson and state, but with different backing pointers. Currently, this function assumes that only one continous area is found, but this is not always the case.
* service/ldr_ro: Handle multiple areas in VerifyBufferState
It is possible that the buffer passed from the game is made up of multiple areas with the same permisson and state but different backing pointers. Change the check to allow that.
* IOFile: Make the move constructor and move assignment operator noexcept
Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.
This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.
As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
* fix various instances of -1 being assigned to unsigned types
* do not assign in conditional statements
* File/IOFile: Check _tfopen_s properly
* common/file_util.cpp: address review comments
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
Co-authored-by: Sepalani <sepalani@hotmail.fr>
When dumping was stopped, the game will be paused and then resumed. However when the game was already paused this will result in the game being unexpectedly resumed, which isn't what we want.