fearlessTobi
59dbc72e7b
configure_dialog: backport minor changes from yuzu
2019-02-13 21:06:24 +01:00
SachinVin
d63acfc1e9
video_core: add workarounds to enable GLES support
...
video_core: shorten GetGLSLVersionString
video_core: make GLES version and extensions consistent
video_core: move some logic to LoadShader
video_core: deduplicate fragment shader precision specifier
2019-02-12 16:57:18 -06:00
B3N30
6737fabb3c
update ffmpeg path to new version
2019-02-11 22:49:27 +01:00
zhupengfei
1995e8ff32
service/soc_u: address review comments
2019-02-10 18:49:18 +08:00
liushuyu
f0e041e27a
audio_core: hle: mf: correctly handle stream change
2019-02-09 16:49:48 -07:00
BreadFish64
d90f733330
video_core: improve efficiency of CachedSurface::IsSurfaceFullyInvalid
2019-02-09 17:33:18 -06:00
liushuyu
01e0902fa4
audio_core: hle: mf: fix a memory accessing issue
2019-02-09 13:55:54 -07:00
liushuyu
6281660844
audio_core: hle: mf: address yet another batch of reviews
2019-02-09 13:55:42 -07:00
Tobias
1f31f23b33
Merge pull request #4631 from tgsm/game-list-demos
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citra_qt: show demos on game list
2019-02-09 14:15:59 +01:00
zhupengfei
08bf899d70
service/soc_u: Implement getaddrinfo and getnameinfo
2019-02-09 20:12:09 +08:00
liushuyu
ab1f47ed15
audio_core: hle: mf: make DetectMediaType return a struct
2019-02-09 11:57:36 +01:00
liushuyu
168f2ee79a
audio_core: mf: make initialize function return smart pointer
2019-02-09 11:57:36 +01:00
liushuyu
c91f5029ff
audio_core: hle: mf: fix a regression...
...
... where the sample copying logic is incorrect due to the wrong usage
of `std::array`
2019-02-09 11:57:36 +01:00
liushuyu
6332e57069
audio_core: hle: mf: return values as std::optional
2019-02-09 11:57:36 +01:00
liushuyu
25fa10327b
audio_core: hle: mf: use object proxy
2019-02-09 11:57:36 +01:00
liushuyu
26b3b41788
audio_core: hle: mf: wrap enum in class
2019-02-09 11:57:36 +01:00
liushuyu
633f02b9b2
audio_core: hle: mf: avoid name conflicts
2019-02-09 11:57:36 +01:00
liushuyu
452ac7b874
audio_core: hle: mf: use more enum
2019-02-09 11:57:36 +01:00
liushuyu
be764e4f88
audio_core: hle: mf: multiple fixes...
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... more smart pointers and re-arrange code
2019-02-09 11:57:36 +01:00
liushuyu
4bc6bfd51f
audio_core: hle: mf: re-arrange comments
2019-02-09 11:57:36 +01:00
liushuyu
972b527374
audio_core: hle: mf: cleanup headers
2019-02-09 11:57:36 +01:00
liushuyu
2c40ef2a90
audio_core: hle: mf: rename functions
2019-02-09 11:57:36 +01:00
liushuyu
ea8a1f8754
Media Foundation Memory Fix
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* audio_core: hle: mf: more smart pointers
* audio_core: hle: mf: fix memory leaks
* audio_core: hle: mf: even more smart pointers
2019-02-09 11:57:36 +01:00
B3N30
b1638b31a0
Change travis MinGW build from FFmpeg to WMF
2019-02-09 11:57:36 +01:00
liushuyu
10f876653d
audio_core: hle: mf: transition to use smart pointers
2019-02-09 11:56:51 +01:00
liushuyu
bee5ba3e33
audio_core: hle: mf: fix a regression...
...
... an introduction in 8f591d3b85
2019-02-09 11:56:51 +01:00
liushuyu
06316be8a7
audio_core: hle: mf: minor fix
2019-02-09 11:56:51 +01:00
liushuyu
c03861c2d9
audio_core: hle: mf: address another batch of reviews from @B3N30
2019-02-09 11:56:51 +01:00
liushuyu
7f5b54fda4
audio_core: hle: mf: address reviews from @B3N30
2019-02-09 11:56:51 +01:00
liushuyu
11e277149c
audio_core: hle: fix compile
2019-02-09 11:56:51 +01:00
B3N30
80b4dd21d2
audio_core: dsp_hle: add Media Foundation decoder...
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* appveyor: switch to Media Foundation API
* Travis CI MinGW build needs an update with the container image
2019-02-09 11:56:51 +01:00
B3N30
1581dea6de
more reviews addressed
2019-02-09 11:55:12 +01:00
liushuyu
8fe3e37df5
audio_core: fix msvc include issue
2019-02-09 11:55:12 +01:00
B3N30
bd9984b5f8
Addressed reviews
2019-02-09 11:55:12 +01:00
B3N30
847003cc1c
FFmpegDL: Added external_dlls folder to user folder
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AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
B3N30
45b5de7a18
Fixup: Merge conflict with dsp lle
2019-02-09 11:52:31 +01:00
B3N30
c521f3b7d6
CoreAudio::HLE: Add FFmpeg aac decoder
2019-02-09 11:52:31 +01:00
tgsm
ee0afb4318
citra_qt: show demos on game list
2019-02-08 19:04:05 -05:00
Weiyi Wang
bf1dbb47dc
Merge pull request #4619 from wwylele/shadow-explosion
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gl_rasterizer: change shadow_texture_bias from shader config to shader uniform
2019-02-08 18:38:40 -05:00
Weiyi Wang
687fa0134d
Merge pull request #4609 from wwylele/nuke-zmq
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Reimplement scripting over plain UDP
2019-02-08 18:38:21 -05:00
Weiyi Wang
7074dab2da
Memory: don't lock hle mutex in memory read/write
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The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
2019-02-08 10:43:06 -05:00
fearlessTobi
6be1b4d293
renderer_base: backport minor changes from yuzu
2019-02-06 17:16:27 +01:00
Weiyi Wang
f620c862f3
Merge pull request #4437 from adityaruplaha/hotkey-config-squashed
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citra-qt: Make hotkeys configurable via the GUI (Attempt 2)
2019-02-03 21:57:34 -05:00
BreadFish64
cd21abe50f
sdl: add GLES support
2019-02-03 15:58:09 -06:00
Weiyi Wang
a6d9baa05a
FS: pass down program ID for archive operation
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To eliminate System::GetInstance usage. Archive type like SelfNCCH and SaveData changes the actual reference path for different client, so archive backend interface should accept client information from the service interface. Currently we only pass the program ID as the client information.
2019-02-02 20:44:13 -05:00
Weiyi Wang
b5f2318ae7
gl_rasterizer: change shadow_texture_bias from shader config var to shader uniform
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Games can frequently change this register. Using it as shader config var would generates a lot of shaders
2019-02-02 20:40:08 -05:00
Weiyi Wang
008197a569
Remove scripting switch in cmake
2019-02-02 15:25:23 -05:00
Weiyi Wang
6347b5cbb4
Remove libzmq submodule
2019-02-02 15:25:23 -05:00
Weiyi Wang
d765a73a53
Scripting: reimplement protocol over plan UDP using boost::asio
2019-02-02 15:25:23 -05:00
zhupengfei
433176a9b9
citra_qt: Implement UI for adding/editing/deleting cheats
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The UI file is rewritten, to better make use of Qt's layouts (instead of depending on abstract geometry). "Add Cheat", "Save", "Delete" buttons are also added.
The UI logic should be rather easy and usable (IMO), but the code may seem a bit dirty. If anyone has a better idea regarding UI logic design or code implementation, feel free to tell me about it.
2019-02-02 08:15:27 +08:00