wwylele
499508389c
core: clear format warnings
2017-11-01 12:35:32 +02:00
shinyquagsire23
1ac5137655
file_sys/archive_ncch: Use AM to get title content path, add ExeFS support and support for additional content indexes
2017-10-18 21:19:40 -06:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
Subv
774e7deae8
HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
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The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.
When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).
3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
Yuri Kunde Schlesner
723dc644fa
ResultVal: Remove MoveFrom()
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Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in
case you already have an rvalue.
2017-06-18 19:03:15 -07:00
Yuri Kunde Schlesner
d96a9e0c11
Service: Remove unnecessary includes from service.h
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This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
2017-06-06 02:57:23 -07:00
Yuri Kunde Schlesner
6354d08359
Kernel: Add a dedicated SetHleHandler method to ServerPort/ServerSession
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This allows attaching a HLE handle to a ServerPort at any point after it
is created, allowing port/session creation to be generic between HLE and
regular services.
2017-06-06 02:56:32 -07:00
Yuri Kunde Schlesner
e626a520ca
HLE: Move SessionRequestHandler from Service:: to Kernel::
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Most of the code that works with this is or will be in the kernel, so
it's a more appropriate place for it to be.
2017-06-05 23:40:11 -07:00
TheKoopaKingdom
f008b22e3b
Addressed Bunnei's review comments, and made some other tweaks:
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- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
- Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
59de38b965
Switched to the ERROR_NOT_FOUND constant from errors.h.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom
cea19fd659
Moved whitelist checks from FS_User to the Archive_NCCH handler.
2017-06-02 18:40:27 -04:00
TheKoopaKingdom
a8aef599e0
Created a whitelist of system archives to prevent false positives creating dialogs.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
37bec598ea
Made some changes from review comments:
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- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom
1ecb322daa
Added system for handling core errors in citra-qt.
2017-06-02 18:27:56 -04:00
Yuri Kunde Schlesner
a5810d61da
FS: Remove unused result definition
2017-05-24 21:06:00 -07:00
Yuri Kunde Schlesner
2cdb40d709
Kernel: Centralize error definitions in errors.h
2017-05-24 21:06:00 -07:00
Yuri Kunde Schlesner
92be29adba
FileSys: Move all result description to errors.h
2017-05-24 21:06:00 -07:00
wwylele
20544977da
loader: use self NCCH archive
2017-02-13 13:57:38 +02:00
Lectem
8baae9d982
IPC helpers example
2016-12-26 14:07:29 +01:00
bunnei
5ac5cbeab7
Address clang-format issues.
2016-12-21 23:48:14 -05:00
bunnei
4fc8b8229e
core: Remove HLE module, consolidate code & various cleanups.
2016-12-21 23:48:13 -05:00
wwylele
a7cd452ea1
FS: fix debug build from #2249
2016-12-16 00:22:36 +02:00
Yuri Kunde Schlesner
905fc92ce1
Merge pull request #2249 from Subv/sessions_v3
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Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14 20:35:33 -08:00
Subv
016307ae65
Fixed the codestyle to match our clang-format rules.
2016-12-14 12:45:36 -05:00
Subv
ebbb55ec8f
Moved the HLE command buffer translation task to ServerSession instead of the HLE handler superclass.
2016-12-09 12:52:12 -05:00
Subv
386112da32
Added a framework for partially handling Session disconnections.
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Further implementation will happen in a future commit.
Fixes a regression.
2016-12-08 15:01:10 -05:00
Subv
f9bcf89510
Use std::move where appropriate.
2016-12-08 11:06:19 -05:00
Lioncash
006e6a7f4a
fs_user: Update function table
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Updated based off information from 3dbrew.
2016-12-08 00:56:46 -05:00
bunnei
8d529a5cda
Merge pull request #2232 from wwylele/other-save
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FS: implement archives for other game save data
2016-12-07 10:17:02 -05:00
Subv
00f0c77570
Split SessionRequestHandler::HandleSyncRequest into HandleSyncRequest, TranslateRequest and HandleSyncRequestImpl.
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HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
2016-12-05 12:05:00 -05:00
Subv
2eceee3a4c
Fixed the rebase mistakes.
2016-11-30 23:28:31 -05:00
Subv
009b15b3aa
A bit of a redesign.
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Sessions and Ports are now detached from each other.
HLE services are handled by means of a SessionRequestHandler class, Interface now inherits from this class.
The File and Directory classes are no longer kernel objects, but SessionRequestHandlers instead, bound to a ServerSession when requested.
File::OpenLinkFile now creates a new session pair and binds the File instance to it.
2016-11-30 23:12:35 -05:00
Subv
073653e858
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
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All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions.
Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed.
HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
2016-11-30 23:02:05 -05:00
mailwl
5b136aa211
Set client SDK version to Service APIs
2016-11-30 09:51:14 +03:00
wwylele
589b642790
FileSys: Implement OtherSaveData
2016-11-29 23:50:00 +02:00
wwylele
b25f19ac26
FS: add missing MediaType
2016-11-29 23:50:00 +02:00
wwylele
5af117e00c
FileSys: abstract SD save data archive source
2016-11-29 23:50:00 +02:00
wwylele
d7d6975af0
FileSys: rename SaveDataCheck archive to NCCH archive
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According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19 18:55:35 +02:00
wwylele
0987783699
FileSys: add SDMCWriteOnlyArchive
2016-11-19 18:55:34 +02:00
wwylele
4dd8a831bd
FileSys: make Archive interfaces return error code
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and make the mode parameter a reference since it is a BitField union
2016-11-01 18:30:32 +02:00
wwylele
257e7afb79
fs: clean up log format
2016-10-02 12:39:28 +08:00
wwylele
96b0e9476b
fs: implement DeleteDirectoryRecursively
2016-10-02 11:29:16 +08:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
ffda82eea5
Merge pull request #1894 from wwylele/set-config-block
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Implement config savegame editing & clean up
2016-07-09 20:39:19 -07:00
bunnei
6fa7b1f486
Merge pull request #1940 from JamePeng/fix-archive-error-code
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Fix the errorcode of archive handle
2016-07-06 18:37:43 -04:00
JamePeng
f87bb8ba0a
Fix the errorcode of archive handle
2016-07-05 00:39:09 +08:00
Subv
8752f07e8e
HLE/FS: Document some command parameters and implemented command 0x08560240 (CreateLegacySystemSaveData)
2016-07-03 13:42:52 -05:00