Commit graph

10 commits

Author SHA1 Message Date
MerryMage
ab3d53131a audio_core: Remove global state 2018-02-03 15:15:17 +00:00
MerryMage
211cc5e28f sdl2_sink: Disallow audio device from changing any parameter other than the frequency
We currently do not handle the cases when channel number or channel format differ from what we expect.
2017-10-24 14:03:34 +01:00
Kloen Lansfiel
f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
freiro
5dd31f204a Improve verbosity of audio errors with SDL_GetError() 2016-11-22 17:28:11 +01:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
MerryMage
991cdda3fc audio_core: Tweak audio latency 2016-09-07 15:27:32 +01:00
MerryMage
0ef4185644 sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector 2016-08-31 16:55:10 +01:00
MerryMage
920d2cf41d AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00