* Initial plugin loader support
* More plugin loader progress
* Organize code and more plugin features
* Fix clang-format
* Fix compilation and add android gui
* Fix clang-format
* Fix macos build
* Fix copy-paste bug and clang-format
* More merge fixes
* Make suggestions
* Move global variable to static member
* Fix typo
* Apply suggestions
* Proper initialization order
* Allocate plugin memory from SYSTEM instead of APPLICATION
* Do not mark free pages as RWX
* Fix plugins in old 3DS mode.
* Implement KernelSetState and notif 0x203
* Apply changes
* Remove unused variable
* Fix dynarmic commit
* Sublicense files with MIT License
* Remove non-ascii characters from license
* common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
* code: Wrap settings values
* Port from yuzu to allow per game settings
* citra_qt: Initial per-game settings dialog
* citra_qt: Use new API for read/save of config values
* citra_qt: Per game audio settings
* citra_qt: Per game graphics settings
* citra_qt: Per game system settings
* citra_qt: Per game general settings
* citra_qt: Document and run clang format
* citra_qt: Make icon smaller and centered
* citra_qt: Remove version number
* Not sure how to extract that, can always add it back later
* citra_qt: Wrap UISettings
* citra_qt: Fix unthottled fps setting
* citra_qt: Remove margin in emulation tab
* citra_qt: Implement some suggestions
* Bring back speed switch hotkey
* Allow configuration when game is running
* Rename/adjust UI stuff
* citra_qt: Fix build with separate windows
* citra_qt: Address feedback
* citra_qt: Log per-game settings before launching games
* citra_qt: Add shader cache options
* Also fix android build
* citra_qt: Add DLC menu option
* citra_qt: Run clang-format
* citra_qt: Adjust for time offset
* citra_qt: Implement suggestions
* Run clang-format
Co-authored-by: bunnei <bunneidev@gmail.com>
* Add setting for system time offset
Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting
* Add system time offset to kernel
Actually makes use of the time offset.
* Fix time offset calculatioon in core/movie.cpp
* Replace C++20 chrono::days with seconds
Hopefully fixes the build.
This slider affects the number of cycles that the guest cpu emulation
reports that have passed since the last time slice. This option scales
the result returned by a percentage that the user selects. In some games
underclocking the CPU can give a major speedup. Exposing this as an
option will give users something to toy with for performance, while also
potentially enhancing games that experience lag on the real console
* Add setting to switch between a fixed start time and the system time
Add clock settings to SDL
Make clock configureable in qt
Add a SharedPage handler class
Init shared_page_handler for tests
* Create a random console_id when config save_file is created
Added button in system config to refresh the console unique id
* Moved the connect for the button from .ui file to constructor of ConfigureSystem
* Added warning and info dialog
Fixup: Make use of qt5 style connects,
renamed the refresh button,
removed some duplicate code,
changed random device and moved all to the generate function
* Changed the random generator to reflect what a real 3DS stores as console unique id
Fixup: Changed the warning message
* Fixup: Set and Create
* Fixup: Added console id label, therfore removed second message box
* Fixup: fixed the endianess
* Fixup: more endianness fixes
* Fixup: Endianness the 3rd