Commit graph

168 commits

Author SHA1 Message Date
Tony Wasserka 27cab6477e Pica/Rasterizer: Add initial implementation of texture combiners. 2014-08-25 22:03:18 +02:00
Tony Wasserka c4691b784b Pica: Add support for dumping textures. 2014-08-25 22:03:18 +02:00
Tony Wasserka f37e39deb9 Pica: Add debug utilities for dumping shaders. 2014-08-25 22:03:18 +02:00
archshift 662a1993e6 float24: Remove private default constructor
Fixes building with clang.
2014-08-13 02:54:16 -07:00
Tony Wasserka 94d742fe17 Pica: Add basic rasterizer. 2014-08-12 13:50:07 +02:00
Tony Wasserka 94aa9da562 Pica: Add triangle clipper. 2014-08-12 13:49:33 +02:00
Tony Wasserka 9a76a2d061 Pica: Add primitive assembly stage. 2014-08-12 13:48:56 +02:00
Tony Wasserka c526512619 Pica: Add vertex shader implementation. 2014-08-12 13:48:10 +02:00
Tony Wasserka d443f0a921 Pica: Implement vertex loading. 2014-08-12 13:47:31 +02:00
Tony Wasserka 1a43f69477 Pica: Add register definition for vertex loading and rendering. 2014-08-12 13:47:31 +02:00
Tony Wasserka 76a586de49 Pica: Add command processor. 2014-08-12 13:47:30 +02:00
Tony Wasserka 98ad16a45b Pica: Add float24 structure.
24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points.
In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
2014-08-12 13:46:24 +02:00
Tony Wasserka 7b6a7d7dfb Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12 13:32:56 +02:00
Tony Wasserka 9c781a6c76 Remove the fancy RegisterSet class introduced in 4c2bff61e.
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-12 02:17:21 +02:00
Tony Wasserka 4c2bff61e5 Pica: Use some template magic to define register structures efficiently. 2014-06-12 06:10:54 -04:00
Tony Wasserka f82410e633 Further refine GPU command list debugging. 2014-06-12 06:10:53 -04:00
Tony Wasserka b0051b2203 Refine command list debugging functionality and its qt interface. 2014-06-12 06:10:52 -04:00
Tony Wasserka 50b2b73be4 video core: added PICA definitions file. 2014-06-12 06:10:51 -04:00