Commit graph

32 commits

Author SHA1 Message Date
Steveice10 a8848cce43 build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
tgsm d6c530d08c video_core: use nested namespaces 2019-02-19 03:09:57 -05:00
Yuri Kunde Schlesner 0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner 0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner 114d6b2f97 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner 8eefc62833 VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner c135317de1 VideoCore/Shader: Extract DebugData out from UnitState 2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner f4e98ecf3f VideoCore: Convert x64 shader JIT to use Xbyak for assembly 2016-12-14 20:06:08 -08:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Jannik Vogel 4e01e9ffc5 Refactor access to state in shader-jit 2016-05-13 09:20:14 +02:00
Emmanuel Gil Peyrot 691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
bunnei d7fe2784cc shader_jit_x64: Rename RuntimeAssert to Compile_Assert. 2016-04-13 23:04:53 -04:00
bunnei 3f623b2561 shader_jit_x64.cpp: Rename JitCompiler to JitShader. 2016-04-13 23:04:53 -04:00
bunnei 60aa72e117 shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. 2016-04-13 23:04:52 -04:00
bunnei 6e0319eec9 shader_jit_x64: Get rid of unnecessary last_program_counter variable. 2016-04-13 23:04:49 -04:00
bunnei f3afe24594 shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
2016-04-13 23:04:49 -04:00
bunnei a5a74eb121 shader_jit_x64: Specify shader main offset at runtime. 2016-04-13 23:04:47 -04:00
bunnei c9d10de644 shader_jit_x64: Allocate each program independently and persist for emu session. 2016-04-13 23:04:47 -04:00
bunnei 4632791a40 shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. 2016-04-13 23:04:44 -04:00
bunnei 6efb710b28 shader_jit_x64: Clear cache after code space fills up. 2016-03-12 12:15:49 -05:00
Yuri Kunde Schlesner c1071c1ff7 Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
Lioncash aec28ed91e video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
aroulin 179ad35c2e x64: Proper stack alignment in shader JIT function calls
Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
2015-09-01 23:39:52 +02:00
Yuri Kunde Schlesner 630a850d4d Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.

Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
aroulin 2f1514b904 Shader: implement DPH/DPHI in JIT 2015-08-22 11:09:53 +02:00
aroulin f3e8f42718 Shader: implement SGE, SGEI and SLT in JIT 2015-08-19 14:29:39 +02:00
aroulin 2f9eb98f03 Shader: Save caller-saved registers in JIT before a CALL 2015-08-19 03:40:07 +02:00
aroulin 7d3a6016d6 Shader: implement EX2 and LG2 in JIT 2015-08-17 01:12:34 +02:00
bunnei db97090cad Shader: Use a POD struct for registers. 2015-08-15 18:03:27 -04:00
bunnei bd7e691f78 x64: Refactor to remove fake interfaces and general cleanups. 2015-08-15 18:03:25 -04:00
Renamed from src/video_core/shader/shader_jit.h (Browse further)