Commit graph

22 commits

Author SHA1 Message Date
Lioncash e38e79e27e primitive_assembly: Make use of std::array where applicable
Same behavior, minus any potential implicit array to pointer decay.
2020-04-18 20:39:07 -04:00
Hamish Milne d92b3e9754 Code review changes - clarified HTTP serialization 2020-03-28 16:29:15 +00:00
Hamish Milne 7b846ffa98 clang-format fixes 2020-02-13 17:39:15 +08:00
Hamish Milne 050c3bdee5 Serialize primitive_assembly 2020-02-13 17:38:18 +08:00
wwylele ede0d15fec video_core/command_processor: attempt accelerate draw in draw trigger 2018-05-14 10:17:36 +03:00
MerryMage 15d14be3cc primitive_assembly: Add getters for internal state 2018-05-14 10:17:35 +03:00
James Rowe f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
wwylele 36981a5aa6 pica/primitive_assembly: Handle winding for GS primitive
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19 10:13:20 +03:00
Yuri Kunde Schlesner 8fca90b5d5 VideoCore: Split geometry pipeline regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner 37a4ea046d VideoCore: Make PrimitiveAssembler const-correct 2017-01-29 21:31:38 -08:00
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner 81004211dd Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
2016-03-23 20:18:40 -07:00
Dwayne Slater 6b775034dd Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
Lioncash 1fa772393b video_core: Remove unnecessary includes from headers 2015-09-11 00:10:03 -04:00
bunnei 18527b9e21 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei 642b9b5030 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
bunnei 0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Tony Wasserka cd322e328e Pica/PrimitiveAssembly: Implement triangle strips. 2014-12-20 18:06:54 +01:00
Tony Wasserka 2f1c129f64 Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. 2014-08-25 22:03:19 +02:00
Tony Wasserka 9a76a2d061 Pica: Add primitive assembly stage. 2014-08-12 13:48:56 +02:00