Commit graph

8 commits

Author SHA1 Message Date
xperia64
8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
Weiyi Wang
eb050b8403 Kernel: replace usage of Core::System::GetInstance()::Timing() 2019-02-14 14:04:46 -05:00
xperia64
5f5646c850 Fix types 2019-01-18 15:24:39 -05:00
xperia64
6f2eb2a418 Do 3D slider updating in the HID module 2019-01-17 23:48:50 -05:00
xperia64
81f4cef201 Revert "Change 3D slider in-game"
This reverts commit bb9a972e35.

Needs to be completely redone in the HID HLE service module.
2019-01-17 23:33:24 -05:00
xperia64
bb9a972e35 Change 3D slider in-game 2019-01-17 22:18:15 -05:00
Weiyi Wang
9458e4d8ec CoreTiming: wrap into class 2018-11-04 10:26:38 -05:00
Weiyi Wang
263290d48c HLE: move SharedPage into Kernel
similar to config_mem, kernel is responsible for setting up this
2018-11-01 12:56:40 -04:00
Renamed from src/core/hle/shared_page.cpp (Browse further)