Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled
Right now only MappedBuffers that only span a single page and are not aligned are implemented.
MappedBuffers are unmapped during the reply part of ReplyAndReceive. Only unmapping of ReadOnly buffers is currently implemented.
In a future commit, the count of cached pages will be reintroduced in
the actual surface cache. Also adds an Invalidate only to the cache
which marks a region as invalid in order to try to avoid a costly flush
from 3ds memory
Terminating processes with ready threads is not currently implemented and will assert. It is currently unknown how the 3DS kernel stops ready threads or threads running in another core.
Some services can have multiple clients at the same time, and they identify the different clients using the server session as a key.
This parameter (if present) should be a structure that contains the per-session data for each service.
The data can be retrieved using ServiceFramework::GetSessionData(session)
The File class now holds a list of connected sessions along with data unique to each session.
A subfile is a window into an existing file. They have a few limitations compared to normal files:
* They can't be written to.
* They can't be flushed.
* Their size can not be changed.
* New subfiles can't be created from another subfile.
In a real 3DS, threads that call svcSyncRequest are put to sleep until the server responds via svcReplyAndReceive. Our HLE services don't implement this mechanism and are effectively immediate from the 3DS's point of view. This commit makes it so that we at least simulate the IPC delay.
Specific HLE handlers might need to put their callers to sleep for a longer period of time to simulate IO timings. This is their responsibility but doing so is currently not implemented.
See https://gist.github.com/ds84182/4a7690c5376e045cab9129ca4185bbeb for a test that was not passing before this commit.
An HLE service function that wants to perform an async operation should put the caller guest thread to sleep using SleepClientThread, passing in a callback to execute when the thread is resumed.
SleepClientThread returns a Kernel::Event that should be signaled to resume the guest thread when the host async operation completes.
Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled
This could happen if the guest application performs a request with static buffer id X, and the service module responds with another static buffer with the same id X.
Kernel/Arbiters: When doing ArbitrateAddress(Signal), always pick the highest priority thread, using the first one that was put to sleep if more than one thread with the same highest priority exists.
The real kernel requires services to set up their static buffer targets ahead of time. This implementation does not require that and will simply create the storage for the buffers as they are processed in the incoming IPC request.
Static buffers are kept in an unordered_map keyed by their buffer id, and are written into the already-setup area of the request thread when responding an IPC request.
This fixes a regression (crash) introduced in #2992.
This PR introduces more warnings due to the [[deprecated]] attribute being added to void PushStaticBuffer(VAddr buffer_vaddr, size_t size, u8 buffer_id); and VAddr PopStaticBuffer(size_t* data_size);
The error code 0xC920181A will be returned by svcReplyAndReceive when the wakeup callback runs.
This lets LLE services be properly notified of clients closing the connection so they can end their handler threads instead of letting them linger indefinitely, taking up connection slots in their parent port.
This descriptor requires the target process to set up a "receive buffer" beforehand, where the input data will be written to when the descriptor is processed.