* Initial plugin loader support
* More plugin loader progress
* Organize code and more plugin features
* Fix clang-format
* Fix compilation and add android gui
* Fix clang-format
* Fix macos build
* Fix copy-paste bug and clang-format
* More merge fixes
* Make suggestions
* Move global variable to static member
* Fix typo
* Apply suggestions
* Proper initialization order
* Allocate plugin memory from SYSTEM instead of APPLICATION
* Do not mark free pages as RWX
* Fix plugins in old 3DS mode.
* Implement KernelSetState and notif 0x203
* Apply changes
* Remove unused variable
* Fix dynarmic commit
* Sublicense files with MIT License
* Remove non-ascii characters from license
* common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
* code: Wrap settings values
* Port from yuzu to allow per game settings
* citra_qt: Initial per-game settings dialog
* citra_qt: Use new API for read/save of config values
* citra_qt: Per game audio settings
* citra_qt: Per game graphics settings
* citra_qt: Per game system settings
* citra_qt: Per game general settings
* citra_qt: Document and run clang format
* citra_qt: Make icon smaller and centered
* citra_qt: Remove version number
* Not sure how to extract that, can always add it back later
* citra_qt: Wrap UISettings
* citra_qt: Fix unthottled fps setting
* citra_qt: Remove margin in emulation tab
* citra_qt: Implement some suggestions
* Bring back speed switch hotkey
* Allow configuration when game is running
* Rename/adjust UI stuff
* citra_qt: Fix build with separate windows
* citra_qt: Address feedback
* citra_qt: Log per-game settings before launching games
* citra_qt: Add shader cache options
* Also fix android build
* citra_qt: Add DLC menu option
* citra_qt: Run clang-format
* citra_qt: Adjust for time offset
* citra_qt: Implement suggestions
* Run clang-format
Co-authored-by: bunnei <bunneidev@gmail.com>
* Add setting for system time offset
Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting
* Add system time offset to kernel
Actually makes use of the time offset.
* Fix time offset calculatioon in core/movie.cpp
* Replace C++20 chrono::days with seconds
Hopefully fixes the build.
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
* Enable 'Accurate Multiplication' by default.
* Move 'Disk Shader Cache' to the 'Advanced' tab
* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.
* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.
* Add a tooltip for 'Disk Shader Cache'.
* Change "Toggle Speed Limit" to toggle between 100% and a custom value
This will change the shortcut for "Toggle Speed Limit" to make it swap between 100% and the value of "Limit Speed Percent" in the config. Old functionality is still there, but renamed to "Unthrottle".
* Complete reimplementation of the function
* Fix something that didn't get saved correctly
* Fix missing indentation
* Rewrite to keep only a single QSpinBox
* Second rewrite
* set Unthrottled to 0 in the Qspinbox
* Hotkey for Unthrottle
* minor improvements to the design
* Apply suggestions from code review
Co-authored-by: Ben <bene_thomas@web.de>
* Default slider values
* clang-format fixes
* Prevent the speed slider from changing size
...when an element in its row has variable width.
* Change "Game Speed" to "Emulation Speed"
* Apply suggestions from code review
`game_speed` to` emulation_speed`
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
* Fix for QSliders
* Revert "Prevent the speed slider from changing size"
This reverts commit ddaca20044.
* clang-format
...doesn't seem to stick to a choice
* Fix 2 for QSliders
Co-authored-by: B3n30 <benediktthomas@gmail.com>
Co-authored-by: Ben <bene_thomas@web.de>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
* Add and implement option to hide mouse on iniactivity
+ clang format
* Set mouse hide timeout as a constant
* Address review comments, decrease mouse inactivity timeout to 2500ms
* Hide mouse: fix menubar bugs
squashable
* Hide mouse: ensure status bar has the default pointer
* video_core/renderer_opengl: Move SurfaceParams into its own file
Some of its enums are needed outside of the rasterizer cache
and trying to use it caused circular dependencies.
* video_core/renderer_opengl: Overhaul the texture filter framework
This should make it less intrusive.
Now texture filtering doesn't have any mutable global state.
The texture filters now always upscale to the internal rendering resolution.
This simplifies the logic in UploadGLTexture and it simply takes the role of BlitTextures at the end of the function.
This also prevent extra blitting required when uploading to a framebuffer surface with a mismatched size.
* video_core/renderer_opengl: Use generated mipmaps for filtered textures
The filtered guest mipmaps often looked terrible.
* core/settings: Remove texture filter factor
* sdl/config: Remove texture filter factor
* qt/config: Remove texture filter factor
This slider affects the number of cycles that the guest cpu emulation
reports that have passed since the last time slice. This option scales
the result returned by a percentage that the user selects. In some games
underclocking the CPU can give a major speedup. Exposing this as an
option will give users something to toy with for performance, while also
potentially enhancing games that experience lag on the real console
* yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
* citra_qt: Remove lots of implicit QString conversions
Co-authored-by: Mat M. <mathew1800@gmail.com>
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.
Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.